Verification Needed Things need fixings

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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Bump
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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Bump
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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Bump
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Bama
Bug Hunter
Posts: 4617

Re: Things need fixings

Post by Bama »

Necrodog wrote:Bump
Necrodog wrote:Bump
Necrodog wrote:Bump
........come on Man bump with something that needs to be fixed


Like I don't know

Why must you be homeless to be able to buy or trade or place a house or a house plot
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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Bama wrote:........come on Man bump with something that needs to be fixed
There are server lines on OSI, but not on Demise! This needs to be fixed! My guild is being cheated!
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Loler
Posts: 2485

Re: Things need fixings

Post by Loler »

same
PM me or contact me on discord mortoburger#5040
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Bama
Bug Hunter
Posts: 4617

Re: Things need fixings

Post by Bama »

You both are bad at this

Fix bod collecting for humans

Why does jack of all trades (20.0 skill) in all skills only apply when they get 0.1 real skill in tailor and smith skills and not before
Only real skill applies to collecting bods
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Loler
Posts: 2485

Re: Things need fixings

Post by Loler »

bump
PM me or contact me on discord mortoburger#5040
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Bama
Bug Hunter
Posts: 4617

Re: Things need fixings

Post by Bama »

Sizzler-_5-4_06.23.jpg
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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Bama wrote:Sizzler-_5-4_06.23.jpg
Right on! If we're going to ruin this shard, then let's really destroy everything good/fun about it and make it totally worthless.
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subaru
Posts: 167

Re: Things need fixings

Post by subaru »

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Discord: subaru#6057
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Bama
Bug Hunter
Posts: 4617

Re: Things need fixings

Post by Bama »

Savage kin paint does not work properly
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Eos
Demise Administrator
Posts: 358

Re: Things need fixings

Post by Eos »

It may seem like this thread is being ignored, but most problems outlined here are either not OSI-based or an oversimplification of OSI mechanics.

Some examples:
Loler wrote:Monsters are not supposed to flee when under 16% like they do on demise this is not osi accurate.
Monsters definitely do flee on OSI. Though, it does seem like when a monster is attacked, it will not flee for 5-20 seconds to defend itself. This makes fleeing less apparent. If you stop attacking a monster when it's low health on OSI, it will flee just like it would here. The exact mechanics require further analysis.
Loler wrote:swing rate is based off your last weapon you swung at the moment of the swing disarming your weapon and rearming it or another weapon should not reset your swing based on the new weapon or at all this is not osi accurate.
If it doesn't reset your swing delay when equipping a weapon, you could instantly swing. I believe this was fixed even before AOS on OSI. When repeatedly unequipping/equipping a weapon, you don't ever swing on OSI, suggesting it works as it does here.
Loler wrote:re-add killer property to work vs named ml monsters. this is not osi accurate and is not fair. protection still work killer should too.
The killer property was actually tested back in 2013 and we found it didn't affect named monsters on OSI. That's why it was changed. Protection still working on named monsters is the bug, actually. I just tested an eagle protection talisman vs. Swoop on OSI and it had no effect.
Loler wrote:there is no wind immunity on osi. this is not osi accurate and should be changed we are an osi clone.

Faction artifacts still do not exist here, this is not OSI accurate and should be changed. (however if added remove the point system behind it or you will have many people just farming their own characters for points)
I just wanted to point out the irony here...


The problems that we can successfully test and verify will definitely be looked into.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
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Vander Nars
Posts: 2130

Re: Things need fixings

Post by Vander Nars »

dear god dont add faction artifacts unless you wanna see a bunch of pvm faction chars who dont pvp but have all the faction items on their suits.
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Necrodog
Posts: 339

Re: Things need fixings

Post by Necrodog »

Eos wrote:...
Thx for the response, but I prefer to just cry and say that the GMs are corrupt like Opywang because I am a greedy narcissistic scumbag.
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