Completed Monster AI when low.
Re: Monster AI when low.
Stop bumping this garbage and bump the real issues (not the garbage issues that ruin your afk sampires)
- The Silvertiger
- Posts: 4469
Re: Monster AI when low.
These guys have scripts that counteract the low health mobs. They are called rails. All bugs matter. Not just the ones that affect PvP.desalonne wrote:Stop bumping this garbage and bump the real issues (not the garbage issues that ruin your afk sampires)
Never forget June 4th 1989!
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"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Re: Monster AI when low.
LOL someone cant write a follow macro.
PM me or contact me on discord mortoburger#5040
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- Otim O'Connel
- Posts: 435
Re: Monster AI when low.
Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)
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Re: Monster AI when low.
The undead are not dead. Hince UNdeadOtim O'Connel wrote:Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)
Casting is shitMade In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
I find this quite entertaining.
- Otim O'Connel
- Posts: 435
Re: Monster AI when low.
However they died and were brought back my some evil force, mystical or magical means. So you are telling me the zombie is running for his unlife saying oh no not again?Ajani wrote:The undead are not dead. Hince UNdeadOtim O'Connel wrote:Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)
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- thewhitezone
- Posts: 248
Re: Monster AI when low.
he simply doesn't want to change his current state whatever it is
Mrs Tarded Girl
Discord: rino#7433
Discord: rino#7433
- Otim O'Connel
- Posts: 435
Re: Monster AI when low.
Well played...thewhitezone wrote:he simply doesn't want to change his current state whatever it is
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Re: Monster AI when low.
BUMP
Please fix this
I understand players have their reasons for wanting it fixed and I really don't care what they are
I would like it fixed for my own selfish reasons
Because monsters run away when their HP is low I am being accused of:
Knowing the GMs and thus being granted special status
I am also being accused of "greifing" players without any repercussions
People that die when they are AFK ( in any facet) is not my fault
If you the Admin do not want to fix this problem of monsters fleeing when their HP is low AFK players will continue to die
I have posted about this before on the old forums (which are currently down) and provided proof that pets do not work correctly when it comes to multiple targets (monsters). My proof was ignored by the Admin with a simple GIF of a pet killing 1 mongbat and then another right after the first kill
When a pet is fighting a monster and another monster spawns or wanders onto the screen and flags the pet or me the pet will turn it's attention to the 2nd (or 3rd, 4th, 5th etc) monster.
If the 1st monster happens to be low on HP when the other(s) flags my pet or me and my pet targets the new monster(s) that 1st monster will flee
When the pet disposes of the other enemy if the first monster is not in the pet's line of sight or mine the pet returns to me
So now we have a monster wandering around
Now if there happens to be a tree hugger trying to bank their goods at a tree and .......
.................that 1st monster has wandered to that area and.............
................. has regenerated enough HP to stop fleeing and..................
.................. is healthy enough to attack and.........
.............the AFK tree hugger is in it's line of sight how is this my fault?
When I do some mining I mine with gargoyle pick axes
What I described above about fleeing monsters happens quite a bit to me
I do not chase them because I will eventually meet up with that/those elementals and when they flag me or my pet the pet will go after it
The only time I will stop my macro is to answer/reply to a GM or run out of gargoyle pick axes
I will not stop my macro to go kill an elemental that is fleeing because it has low HP because as stated above I will eventually meet up with it
If there are other players in the area it is not up to me to protect them from low HP fleeing/wandering elementals
They can (if they are attended)
...lure it back to me and my pet will kill it
...they can kill it
...they can recall away
...they can even page
I am mining with a gargoyle pick ax
I dig up a dull copper elemental
My pet attacks the elemental
The elemental get low on HP and starts to flee
As it starts to flee I dig up another dull copper elemental that flags me
My pet turns it's attention to the 2nd elemental and kills it
The 1st elemental has left the cave
If someone is outside of that cave and if AFK when the wandering elemental has regenerated enough HP they will attack that player
How is this my fault?
How does this raise questions about me getting special treatment?
How does this prove I am a GM?
How about fixing this problem and or fixing the issue(s) with pets
tl;dr
BUMP
Please fix this
I understand players have their reasons for wanting it fixed and I really don't care what they are
I would like it fixed for my own selfish reasons
Because monsters run away when their HP is low I am being accused of:
Knowing the GMs and thus being granted special status
I am being accused of being a GMArden wrote:Here comes bama...the only player allowed to grief the afks.
Which GM do you know?
Calvin wrote:Gm's should just make Bama a Ban Hammer she can double click and target people to temporarily ban them
a Bam Hammer... cant abuse it tho
she is probably a GM that knows they are doing it inside the rules, and so trolls them inside the rules in return
i really wouldn't be surprised if she turned out to be EOS or something like that.
possibly just a nice long term player tho
I am also being accused of "greifing" players without any repercussions
And let us not forget about all the name calling I receive because apparently I can stealth herd monsters other can not ........I guess that comes from either knowing GM's well or being a GMArden wrote:
Quoting so I hope you read:
Why is there punishment for some players who lets say lure rend onto afks.
Yet bama posts picture proof of greifing afks and gets ignored?
People that die when they are AFK ( in any facet) is not my fault
If you the Admin do not want to fix this problem of monsters fleeing when their HP is low AFK players will continue to die
I have posted about this before on the old forums (which are currently down) and provided proof that pets do not work correctly when it comes to multiple targets (monsters). My proof was ignored by the Admin with a simple GIF of a pet killing 1 mongbat and then another right after the first kill
When a pet is fighting a monster and another monster spawns or wanders onto the screen and flags the pet or me the pet will turn it's attention to the 2nd (or 3rd, 4th, 5th etc) monster.
If the 1st monster happens to be low on HP when the other(s) flags my pet or me and my pet targets the new monster(s) that 1st monster will flee
When the pet disposes of the other enemy if the first monster is not in the pet's line of sight or mine the pet returns to me
So now we have a monster wandering around
Now if there happens to be a tree hugger trying to bank their goods at a tree and .......
.................that 1st monster has wandered to that area and.............
................. has regenerated enough HP to stop fleeing and..................
.................. is healthy enough to attack and.........
.............the AFK tree hugger is in it's line of sight how is this my fault?
When I do some mining I mine with gargoyle pick axes
What I described above about fleeing monsters happens quite a bit to me
I do not chase them because I will eventually meet up with that/those elementals and when they flag me or my pet the pet will go after it
The only time I will stop my macro is to answer/reply to a GM or run out of gargoyle pick axes
I will not stop my macro to go kill an elemental that is fleeing because it has low HP because as stated above I will eventually meet up with it
If there are other players in the area it is not up to me to protect them from low HP fleeing/wandering elementals
They can (if they are attended)
...lure it back to me and my pet will kill it
...they can kill it
...they can recall away
...they can even page
I am mining with a gargoyle pick ax
I dig up a dull copper elemental
My pet attacks the elemental
The elemental get low on HP and starts to flee
As it starts to flee I dig up another dull copper elemental that flags me
My pet turns it's attention to the 2nd elemental and kills it
The 1st elemental has left the cave
If someone is outside of that cave and if AFK when the wandering elemental has regenerated enough HP they will attack that player
How is this my fault?
How does this raise questions about me getting special treatment?
How does this prove I am a GM?
How about fixing this problem and or fixing the issue(s) with pets
tl;dr
BUMP
Gabba Gabba Hey!!!
哈哈哈
哈哈哈
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Re: Monster AI when low.
I dont think youre a GM.
I dont think you get special treatement.
I think GMs are biased.
And yes that was too long to read. Didnt read much other than the last few lines
I dont think you get special treatement.
I think GMs are biased.
And yes that was too long to read. Didnt read much other than the last few lines
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https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
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Re: Monster AI when low.
Arden wrote:
that was too long to read.
Here let me shorten it up for you
A Monsters fleeing when low on HP is a hazard for other players in the area
I try to warn them ................but I think they just ignore me
So I mined up multiple elementals I thought I killed them all.....................
...............I was wrong
On a side note how does one die attended in the guard zone?
BUMP
Gabba Gabba Hey!!!
哈哈哈
哈哈哈
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