Idea to rise melee dexxers in PVP
- Silent Shadow
- Posts: 334
Idea to rise melee dexxers in PVP
question to all you guys
how about increase range of Parasitic poison vampiric effect from 1 to 3-5 tiles?
that would be not OP but would enchance a little bit melee-dexxers in pvp with ranged classes (with imba chug scripts and chance to cure LP)
w8tin your thoughts and opinions
how about increase range of Parasitic poison vampiric effect from 1 to 3-5 tiles?
that would be not OP but would enchance a little bit melee-dexxers in pvp with ranged classes (with imba chug scripts and chance to cure LP)
w8tin your thoughts and opinions
WTB Ring 50 EP HCI DCI (up to 20kk)
alllex and The Silvertiger like this.
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Re: Idea to rise melee dexxers in PVP
The problems are not tiles... But that would be a good idea
The problem is, any character without EP and alchemy, can cure deadly, parasitic and darkglow very very easy, u will not get the vampiric buff never bc everyone cure it easy
The problem is, any character without EP and alchemy, can cure deadly, parasitic and darkglow very very easy, u will not get the vampiric buff never bc everyone cure it easy
Skrillex#5409
The Boy Who Shattered Time
The Boy Who Shattered Time
alllex and Bad Religion like this.
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- Bad Religion
- Posts: 2597
Re: Idea to rise melee dexxers in PVP
I think dexers are fine. There's a few decent ones that are impactful even in big team fights. Chuckles, Kapero, Servos and King Baboon can be really nasty on their templates especially with the broken frenzied whirlwind mechanic.
- Vander Nars
- Posts: 2130
Re: Idea to rise melee dexxers in PVP
A 95% chance to cure lethal poison with a potion that has no cooldown is not fine, its highly broken but It seems the devs dont give two shits to even comment on fixing poison to be useful.
- Silent Shadow
- Posts: 334
Re: Idea to rise melee dexxers in PVP
i think my offer would A LITTLE bit change the balance
i dont offer to nerf EP and cure pots because i undrstnd nobody would do this on life
i dont offer to nerf EP and cure pots because i undrstnd nobody would do this on life
WTB Ring 50 EP HCI DCI (up to 20kk)
- Silent Shadow
- Posts: 334
Re: Idea to rise melee dexxers in PVP
youare wrongBad Religion wrote:I think dexers are fine.
nowdays on Demise melee dexxer could be on one lvl with archers/mages only by using exploits like broken FWW
so we need REAL CHANGES instead of temporaly using exploits and bugs
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Idea to rise melee dexxers in PVP
hey... what is wrong with frenzied whirlwind?
Peerless Hunter
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- Bad Religion
- Posts: 2597
Re: Idea to rise melee dexxers in PVP
1st, I'm not wrong. You're just bad.Silent Shadow wrote:youare wrongBad Religion wrote:I think dexers are fine.
nowdays on Demise melee dexxer could be on one lvl with archers/mages only by using exploits like broken FWW
so we need REAL CHANGES instead of temporaly using exploits and bugs
2nd, changing poison won't change anything in regards to outcomes of fights, only changing cure pots will..
3rd, melee dexers are often on the same level as archers and mages if not better at times.
4th, true they shouldn't only be good because of an exploit (which they arent) but every template abuses mechanics/scripts. Archers don't have to run ninja because of their insane scripts and tankiness/bandaging from cus. They can afford med and other dps skills.
5th, one of the most annoying and effective players on the server, King Baboon, is a dexer...
- Silent Shadow
- Posts: 334
Re: Idea to rise melee dexxers in PVP
yes you areBad Religion wrote: 1st, I'm not wrong. You're just bad.
that wont change anything globaly but would be the 1st little stepBad Religion wrote: 2nd, changing poison won't change anything in regards to outcomes of fights, only changing cure pots will...
changing pots would be awesome...but i dont think somebody will do that
statistics talks for me...Bad Religion wrote: 3rd, melee dexers are often on the same level as archers and mages if not better at times.
we have 1-2 active successfull melee-runners and zerg of archer/mages
i agree that melee could brake faces....but..while archer could do this with 2prop weapon - melee need to have 3-5 "4prop" weaps to be same usefull for group...
so we see that nowdays melee dexxer is only for tycoons and exploit-users
that IS NOT a balance
offtopic - has he youtube channel? i wanna see thatBad Religion wrote: 5th, one of the most annoying and effective players on the server, King Baboon, is a dexer...
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Idea to rise melee dexxers in PVP
Come to brit gate.You will find him awaiting for a duel.He will be on his another dexxer,Ariel Tussad.Silent Shadow wrote:offtopic - has he youtube channel? i wanna see thatBad Religion wrote: 5th, one of the most annoying and effective players on the server, King Baboon, is a dexer...
- Silent Shadow
- Posts: 334
Re: Idea to rise melee dexxers in PVP
im on work nowDG wrote:Come to brit gate.You will find him awaiting for a duel.He will be on his another dexxer,Ariel Tussad.Silent Shadow wrote:offtopic - has he youtube channel? i wanna see thatBad Religion wrote: 5th, one of the most annoying and effective players on the server, King Baboon, is a dexer...
and melee VS melee - not the thing im interested in
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Idea to rise melee dexxers in PVP
viewtopic.php?f=14&t=11573Tanya wrote:hey... what is wrong with frenzied whirlwind?
This trick seems not very useful for pvm.60 dmg in 2 secs is way too low.Besides,it is not stackable.
Re: Idea to rise melee dexxers in PVP
1 - Frenzied needs fixing
2 - There are 0 good melee dex on this server, bc melee dex cant compete here
I like the attempt with the poison, but everyone is right, 1 cure pot negates you.
2 - There are 0 good melee dex on this server, bc melee dex cant compete here
I like the attempt with the poison, but everyone is right, 1 cure pot negates you.
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- Silent Shadow
- Posts: 334
Re: Idea to rise melee dexxers in PVP
it could give a little benefit bc ppl takes 20-30 cure pots and ninja\DP poisoner could carry hundreds of poison chargesArden wrote:1 - Frenzied needs fixing
2 - There are 0 good melee dex on this server, bc melee dex cant compete here
I like the attempt with the poison, but everyone is right, 1 cure pot negates you.
besides IF this fix will be done - even 1-2 ticks of parasitic before curing will change balance of DPS and healing
WTB Ring 50 EP HCI DCI (up to 20kk)
Re: Idea to rise melee dexxers in PVP
see the thing is it doesnt matter how many poison charges you carry it takes a simple 2 1 drop for you to completely disappear.....so chances are you could carry 3k poison charges and you still wont ever kill anyone with it.
para blow, explo ebolt lightning, next target. "did you guys see that DP dexxer? lolol what the fuck was he thinking?"
para blow, explo ebolt lightning, next target. "did you guys see that DP dexxer? lolol what the fuck was he thinking?"