Holiday login gifts have become available during the restart we performed today. We hope you enjoy them!
A few notes on the added items:
The personal attendant option on the holiday gift token gives out a personal attendant token, which can be freely traded. However, once the personal attendant token is claimed, the personal attendant deed is character-bound and can only be used on that character from then on. Keep this in mind if you're planning on trading it!
Personal attendants will redeed into your backpack when you log out (unless it's a herald put in house greeting mode). If the deed can't fit into your backpack, it will go to your bank box.
Personal attendants can be freely walked through in Felucca.
Mannequins, like character statues, can be placed and accessed by all co-owners of the house, as well as the owner. Make sure you can trust your co-owners!
When switching clothing with a mannequin, when changing its body or when redeeding it, the server will temporarily put all clothing to be moved into your backpack first. If all of the clothing cannot fit into your backpack, you will receive a message stating you don't have enough space in your backpack to perform that action.
When mannequins redeed due to house customization, the equipped items will go into the house moving crate. When they redeed due to a house falling, the equipment is dropped to the floor.
The Sleigh & Reindeer can be double clicked when locked down in a house to toggle the reindeer.
The box of grass/snow/sand tiles option gives you 3 tiles inside a gift box.
The snowy tree deed is dyeable using a furniture dye tub. The tree ribbons will take on the same color as the deed when placed.
Loler wrote:Furthermore, we fixed some minor other issues:
Shadow knights in Doom have become better at remaining hidden when taking damage.
Can you change that back for players too makes stealther infinitely worse.
All we did was give Shadow Knights 100 Hiding, which I assume is what your stealther already has!
At 100 Hiding there is only a 16.7% (or 1 in 6) chance of being revealed when taking damage. This is a little more generous than tests on OSI, even, as these average at about 24% at 100 Hiding (even when stealthing, the stealth skill seems to have no effect on this).
Eos UOGDemise - Administrator
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Thank you for your continued support of UOG: Demise.
Loler wrote:Furthermore, we fixed some minor other issues:
Shadow knights in Doom have become better at remaining hidden when taking damage.
Can you change that back for players too makes stealther infinitely worse.
All we did was give Shadow Knights 100 Hiding, which I assume is what your stealther already has!
At 100 Hiding there is only a 16.7% (or 1 in 6) chance of being revealed when taking damage. This is a little more generous than tests on OSI, even, as these average at about 24% at 100 Hiding (even when stealthing, the stealth skill seems to have no effect on this).
even you have stated that we are osi like not an osi clone, if we were an osi clone we would have imbuing and other garbage, however the next argument will be that is in a later patch, so than I could argue about the facts of bug fixes and how they were during the time era of demise cutoff point compared to the values you are testing during this day and age, but then again this is just another patch dedicated to the over powered mages.
thanks for your work tho....
Always trying to be honest and helpful, if you have a question or need help please do not bother to ask!
Watch me shine, For I have been in darkness for too long.
Loler wrote:Furthermore, we fixed some minor other issues:
Shadow knights in Doom have become better at remaining hidden when taking damage.
Can you change that back for players too makes stealther infinitely worse.
All we did was give Shadow Knights 100 Hiding, which I assume is what your stealther already has!
At 100 Hiding there is only a 16.7% (or 1 in 6) chance of being revealed when taking damage. This is a little more generous than tests on OSI, even, as these average at about 24% at 100 Hiding (even when stealthing, the stealth skill seems to have no effect on this).
you should only have a reveal chance if you take more then 10-20 damage. thunderstorm at 4/6 2-3 damage poison tick 2-3 damage strangle tick shouldnt have a chance to reveal.
i've failed on my jack of all trades detect hidden on the shadow knights a couple of times now :/
suppose it's fair enough
and omg the snowy tree can be dyed? can we still place them? cos you can usually only place them at christmas time, and i dont wanna redeed it to dye it
i've failed on my jack of all trades detect hidden on the shadow knights a couple of times now :/
suppose it's fair enough
and omg the snowy tree can be dyed? can we still place them? cos you can usually only place them at christmas time, and i dont wanna redeed it to dye it
yes they can still be placed
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
can we have "Worn Smelly Socks With A Hole In The Toe" work like pads of the cu sidhe?
Made In Quebec wrote:Some people's pleasure are sticking vegetables up their asses. While it's not my personal cup of tea, they can do as they please, since it's their asshole's.
zulu2401 wrote:
Well my name's John Lee pettimore
Same as my daddy and his daddy before
( I hate that you know I can’t resist)
You hardly ever saw Grandaddy down here
He only come to town about twice a year
He'd buy a hundred pounds of yeast and some copper line
Everybody knew that he made moonshine