5 PVP balance suggestions

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Grifo
Posts: 1551

5 PVP balance suggestions

Post by Grifo » February 16th, 2020, 1:46 pm

1) delay for mortal flood (osi-like)
2) delay for disarm (osi-like)
3) MagicReflect + Reactive armor bug (inscription + soulstone) if inscription 0, remove skill bonus after effect.
4) double the weight of the potions (like-osi) this avoids an infinite stock of resources.
5) delay beetween explo potions = 750ms. (end of flood explopot, mainly to kill champions)




What do you think?
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Mr Straitions
Posts: 648

Re: 5 PVP balance suggestions

Post by Mr Straitions » February 16th, 2020, 1:51 pm

Saying things like are osi like doesnt make it true. This is the type of dangerous posting that got us into trouble with casting. Staff wont verify something is "osi like" and will just take your word for it.

Citation needed.

Mortal and disarm shouldn't have a delay. It should have diminishing returns. Which would take alot of programming to implement properly. What makes you think they will take the time for this given the current state of affairs ?

Scribe bug doesnt hurt anything. Ffs 2/5 casting is still better than 2/6 who cares about another couple resists lol

Explosion pots are currently the fastest way to deal damage in pvm in fel. That's a fact. Nothing else is even close. BUT that's a testimate to how fucked casting is for necro weavers... not an indication that alchy needs nerfed.
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Grifo
Posts: 1551

Re: 5 PVP balance suggestions

Post by Grifo » February 16th, 2020, 2:01 pm

1) delay for mortal flood (osi-like)
2) delay for disarm (osi-like)
• Disarm, now applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer.
• Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
• Bleed, now grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed.

https://uo.com/2013/04/15/publish-81-patch-notes/
3) MagicReflect + Reactive armor bug (inscription + soulstone) if inscription 0, remove skill bonus after effect.
idea, like vampiric form without necro exploit.
4) double the weight of the potions (like-osi) this avoids an infinite stock of resources.
Potion weight has changed, full potions weight 2 stones and empty bottles weight 1 stone.

https://uo.com/wiki/ultima-online-wiki/ ... -december/
5) delay beetween explo potions = 750ms. (end of flood explopot, mainly to kill champions)
All actions in osi have delay beetween actions 1s. i think this slow for demise, but 500-750ms can be okay.
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Mr Straitions
Posts: 648

Re: 5 PVP balance suggestions

Post by Mr Straitions » February 16th, 2020, 3:17 pm

These links are from 2013 and 2016. Not relevant to ML era. SO once again... you CAN"T say this is "OSI like".
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
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Bama
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Posts: 3879

Re: 5 PVP balance suggestions

Post by Bama » February 16th, 2020, 4:34 pm

Mr Straitions wrote:
February 16th, 2020, 3:17 pm
Not relevant to ML era. SO once again... you CAN"T say this is "OSI like".
Kind of like

............garbs

.............no 24 hour wait time on soul stones

Just to mention two, there are plenty more
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Grifo
Posts: 1551

Re: 5 PVP balance suggestions

Post by Grifo » February 16th, 2020, 4:51 pm

Well, demise is full of things outside of MLera, but whenever someone is unable to leave the comfort zone, they seek the most cowardly excuses. obviously they are not from MLera, however at the time there were no UOS, macros and a 10+ year old server running with the same economy and same templates without any drastic updates. The changes brought about in the current OSI went beyond simply changing the version, adjusting the new gameplay of the game, scripts and macros need to have less obvious factors to avoid robotizing the game.
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Mr Straitions
Posts: 648

Re: 5 PVP balance suggestions

Post by Mr Straitions » February 16th, 2020, 5:06 pm

Bama wrote:
February 16th, 2020, 4:34 pm
Mr Straitions wrote:
February 16th, 2020, 3:17 pm
Not relevant to ML era. SO once again... you CAN"T say this is "OSI like".
Kind of like

............garbs

.............no 24 hour wait time on soul stones

Just to mention two, there are plenty more

PVPers are talking. This is when you shut up.
The Silvertiger wrote:If it were about kills and not objectives, then the axis won ww2, by a landslide....
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Mr Straitions
Posts: 648

Re: 5 PVP balance suggestions

Post by Mr Straitions » February 16th, 2020, 5:08 pm

Grifo wrote:
February 16th, 2020, 4:51 pm
Well, demise is full of things outside of MLera, but whenever someone is unable to leave the comfort zone, they seek the most cowardly excuses. obviously they are not from MLera, however at the time there were no UOS, macros and a 10+ year old server running with the same economy and same templates without any drastic updates. The changes brought about in the current OSI went beyond simply changing the version, adjusting the new gameplay of the game, scripts and macros need to have less obvious factors to avoid robotizing the game.
No drastic updates? Casting change broke everything and made 10's of pvpers leave. That was the biggest coup d'etat of mages I've ever seen. A dramatic nerf of the most fun class in I've ever had the misfortune of experiencing lol... Yet there's been no updates in 10 years okay fella.
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Bama
Bug Hunter
Posts: 3879

Re: 5 PVP balance suggestions

Post by Bama » February 16th, 2020, 5:12 pm

Mr Straitions wrote:
February 16th, 2020, 5:06 pm
Bama wrote:
February 16th, 2020, 4:34 pm
Mr Straitions wrote:
February 16th, 2020, 3:17 pm
Not relevant to ML era. SO once again... you CAN"T say this is "OSI like".
Kind of like

............garbs

.............no 24 hour wait time on soul stones

Just to mention two, there are plenty more

PVPers are talking. This is when you shut up.
So should you because I can hide in a house just like you unless that is what you call PvP



Also
How much PvP is there here
https://www.uogdemise.com/community/vie ... 17#p139017

Have a blessed day
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Grifo
Posts: 1551

Re: 5 PVP balance suggestions

Post by Grifo » February 16th, 2020, 8:43 pm

I consider cast fixes biggest update of last 10 years, but I believe cast without others charges can be lethal for pvp. Archers are overpower now. My suggestions can balance archers and possibility new templates (example: noxxers, because ppl can't hold 1000 cure potions on backpacks)
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koziar
Posts: 389

Re: 5 PVP balance suggestions

Post by koziar » February 16th, 2020, 9:09 pm

YES for all change!!

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G b r L
Posts: 118

Re: 5 PVP balance suggestions

Post by G b r L » February 16th, 2020, 9:55 pm

Grifo wrote:
February 16th, 2020, 1:46 pm
1) delay for mortal flood (osi-like)
2) delay for disarm (osi-like)
3) MagicReflect + Reactive armor bug (inscription + soulstone) if inscription 0, remove skill bonus after effect.
4) double the weight of the potions (like-osi) this avoids an infinite stock of resources.
5) delay beetween explo potions = 750ms. (end of flood explopot, mainly to kill champions)




What do you think?

Wake up folks. Demise's staff doesn't want to know about updates. They don't give a damn about our opinion.

About the changes. They are great, and easy to implement. It would add something relevant to the posioning skill, as it simply became a useless skill. Where you cure any type of poison with a single cure potion. Another thing that needs to be adjusted are the fields with absurd ranges(13 tiles are fuckin stupid).
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Josh
Posts: 1315

Re: 5 PVP balance suggestions

Post by Josh » February 16th, 2020, 10:27 pm

Mr Straitions wrote:
February 16th, 2020, 1:51 pm
Saying things like are osi like doesnt make it true. This is the type of dangerous posting that got us into trouble with casting. Staff wont verify something is "osi like" and will just take your word for it.

old casting was definitely osi-like.

Josh
Posts: 1315

Re: 5 PVP balance suggestions

Post by Josh » February 16th, 2020, 10:29 pm

Mr Straitions wrote:
February 16th, 2020, 1:51 pm


Scribe bug doesnt hurt anything. Ffs 2/5 casting is still better than 2/6 who cares about another couple resists lol

This is no longer true, 2/6 if casted with right timing is better than 2/5. 2/5 is only better if you're overcasting every spell.

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Vander Nars
Posts: 2120

Re: 5 PVP balance suggestions

Post by Vander Nars » February 16th, 2020, 11:26 pm

Mr Straitions wrote:
February 16th, 2020, 5:06 pm
Bama wrote:
February 16th, 2020, 4:34 pm
Mr Straitions wrote:
February 16th, 2020, 3:17 pm
Not relevant to ML era. SO once again... you CAN"T say this is "OSI like".
Kind of like

............garbs

.............no 24 hour wait time on soul stones

Just to mention two, there are plenty more

PVPers are talking. This is when you shut up.
Since when did anyone consider you a pvper? Based on you and grifo posting in I just assumed this was a thread meant for trash players to bitch about being trash.
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