Search found 343 matches
- November 25th, 2016, 10:46 am
- Forum: Test Center
- Topic: Need to add conjurer's trinket
- Replies: 3
- Views: 11262
Re: Need to add conjurer's trinket
They are now spawning on the red table by the CUB rewards.
- November 24th, 2016, 10:44 pm
- Forum: Shard Events
- Topic: Beware of Giant Turkeys!
- Replies: 42
- Views: 21114
Re: Beware of Giant Turkeys!
There are 2 nests, not turkeys. The turkeys respawn.
- November 24th, 2016, 7:03 pm
- Forum: Shard Events
- Topic: Beware of Giant Turkeys!
- Replies: 42
- Views: 21114
Beware of Giant Turkeys!
Beware, citizens of Britannia! Two giant turkey nests have been spotted in the Britannian woodlands. One is reported to be in Felucca, and the other in Trammel, but their exact whereabouts are regrettably unknown. Approaching the nests is unadvised, as giant turkeys are known for their territorial i...
- November 21st, 2016, 10:13 am
- Forum: General Discussion
- Topic: BUG, PROBLEM ON SYSTEM BODS REWARD
- Replies: 37
- Views: 9113
Re: BUG, PROBLEM ON SYSTEM BODS REWARD
I went to your storage house in an old world save (Nov 19, just before server wars). These are the large agapite BODs I found in your chests: http://i.imgur.com/X6I9AP9.png http://i.imgur.com/QjQBPaV.png The first one no longer exists in current Demise, so I assume this is the one you handed in. I w...
- November 20th, 2016, 2:16 am
- Forum: General Discussion
- Topic: Shard shut down when User reach below 100
- Replies: 17
- Views: 6878
Re: Shard shut down when User reach below 100
It's not shutting down.Opywang wrote:facts about Demise, and its fate?
- November 8th, 2016, 12:21 am
- Forum: Cartographer and Scribe
- Topic: Doom Info (re-post)
- Replies: 40
- Views: 65114
Doom Info (re-post)
The following post was made on the old forums in reply to questions about the Doom points system after it was first introduced. The information is accurate for the current Doom points system at the time of this re-post. ---------------------------------------- I will try to make this post as comple...
- November 1st, 2016, 5:39 pm
- Forum: General Discussion
- Topic: Hw
- Replies: 3
- Views: 2137
Re: Hw
The town is still open until the end of the week, but now the gates in Luna/Britain are going to the Festival Grounds. You can take the black moongate from the Festival Grounds to Halloween Town.
- October 27th, 2016, 10:23 pm
- Forum: Test Center
- Topic: Damage Increase missing on some crafted weapons
- Replies: 5
- Views: 7924
Re: Damage Increase missing on some crafted weapons
The weapon is not exceptionally crafted.
- October 25th, 2016, 10:38 am
- Forum: General Discussion
- Topic: Old player problem
- Replies: 1
- Views: 1581
Re: Old player problem
No account deletions have taken place recently. I'll PM you.
- October 23rd, 2016, 11:40 pm
- Forum: Shard Events
- Topic: Halloween (Act 2)
- Replies: 27
- Views: 16010
Halloween (Act 2)
A Demise tradition returns once again... http://media4.giphy.com/media/pLWfbn1WVKzMQ/giphy.gif Halloween Town has been opened! Gates to the town are available outside Luna Bank and West Britain Bank (Felucca and Trammel). Enter at your own risk... The town will remain open for 2 weeks. Happy (early...
- October 19th, 2016, 8:09 am
- Forum: General Discussion
- Topic: invalid client?
- Replies: 4
- Views: 2670
Re: invalid client?
Are you using Razor or UOSteam? What version of the assistant are you using?
Make sure you enable "Negotiate features with server" in either Razor or UOSteam. (The invalid client dialog should tell you to do that too, if assistant negotiation is the problem.)
Make sure you enable "Negotiate features with server" in either Razor or UOSteam. (The invalid client dialog should tell you to do that too, if assistant negotiation is the problem.)
- October 19th, 2016, 8:07 am
- Forum: General Discussion
- Topic: Does Doom use the point system?
- Replies: 5
- Views: 3320
Re: Does Doom use the point system?
I don't think the detailed thread is archived by Google or the Web Archive. I have it backed up somewhere, though...
This nifty website contains all the essential details:
http://uodemiseguide.spokland.com/item/artifact/doom
In short, yes, there is a point system.
This nifty website contains all the essential details:
http://uodemiseguide.spokland.com/item/artifact/doom
In short, yes, there is a point system.
- October 17th, 2016, 7:14 pm
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11644
Re: Champion spawn area
I can verify that on Demise the spawn area remains the same. I'm not sure what the behavior on OSI is, that would have to be tested. Documentation from official sources would help as well (especially on the exact range reduction).suiris wrote:Hey Eos, What about my original topic?
- October 17th, 2016, 9:14 am
- Forum: Closed
- Topic: Champion spawn area
- Replies: 20
- Views: 11644
Re: Champion spawn area
Mana leech is supposed to leech mana. If the creature doesnt have mana to leech ie Rotting corpses which have 0 mana then you get 0 back. But it also is supposed to leech from players. Literally sap mana from the target at the same rate you gain. As far as I know, this is indeed the correct OSI beh...
- October 17th, 2016, 9:07 am
- Forum: General Discussion
- Topic: krios client
- Replies: 4
- Views: 3484
Re: krios client
No, the krrios/Sallos/PlayUO client is not allowed or supported on Demise. http://www.uogdemise.com/community/viewtopic.php?f=4&t=6 : Client Allowed client modifications are limited to art changes only. Your client and assistant program should otherwise remain unmodified. Authorized third party ...