Search found 307 matches

by Eos
May 23rd, 2020, 10:04 am
Forum: Shard News
Topic: Update May 23, 2020 - House Decay
Replies: 1
Views: 1266

Update May 23, 2020 - House Decay

House Decay During the weekly server restart, house decay has been turned back on. If your account is inactive (not logged into a character for 90 days), any house owned by that account will again start the decay process. A house fully decays in about 5 days. House decay was disabled for the past 9...
by Eos
April 13th, 2020, 12:23 am
Forum: Shard Events
Topic: Easter Festival Schedule 2020
Replies: 15
Views: 2588

Re: Easter Festival Schedule 2020

1000% convinced that pet tourney was rigged 3 times in a row 4% hp regen on FDN lower str hp stam even resists and had 0 med mine had higher in all aspects We noticed this too, but players healing their pets is definitely blocked in the pet tournament arena. They were passively regenerating hitpoin...
by Eos
April 12th, 2020, 1:30 pm
Forum: Bug Reports
Topic: Rege Mana
Replies: 10
Views: 997

Re: Rege Mana

i think rege HP form [ninja] have aswell be in capped, at last i read something about it get like 30+ HP rege but it is capped You may have read it here: http://www.uoguide.com/Animal_Form Cat & Dog Form Minimum skill: 40 100% success 77.5 Increases hit point regeneration rate. At 40 Ninjitsu hit p...
by Eos
April 11th, 2020, 2:25 am
Forum: General Discussion
Topic: Mondain's Legacy Item Sets: where to get them?
Replies: 18
Views: 937

Re: Mondain's Legacy Item Sets: where to get them?

We are dropping all of the Mondain's Legacy set items (see: http://www.uoguide.com/Item_Sets ). The Darkwood set is craftable. 🙂 Some items of these sets are "rare", which means they will only drop off peerless, dark fathers and champions. The lesser bosses in Gauntlet only drop common set items, as...
by Eos
April 10th, 2020, 6:19 pm
Forum: Bug Reports
Topic: Rege Mana
Replies: 10
Views: 997

Re: Rege Mana

@Eos - Could you please post the exact formula Demise uses for calculating Mana Regeneration & Hit Point Regeneration? I would like to make an excel spreadsheet to use for maximizing the efficiency of templates/suits. Mana regeneration: if Meditation >= 100: MedPoints = (Int + Meditation * 3) * 0.0...
by Eos
April 10th, 2020, 5:58 pm
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Re: Mounting pets in combat

Some more testing was performed with regards to the delay: It appears pets reset their "in combat" flag every 14 seconds. Whether it's a cu sidhe, a horse or a rabbit, the interval is a fixed 14 seconds, whether the control master has any taming skills or not. If, during this time, the pet is melee ...
by Eos
April 6th, 2020, 4:25 pm
Forum: Bug Reports
Topic: Powder of Translocation
Replies: 2
Views: 458

Re: Powder of Translocation

It having to be in your backpack is indeed not accurate. We did this as a quick fix to prevent anyone from using it when locked down, but also other possible issues. For example, what happens on OSI when you keep the target cursor up, but in the meantime someone else picks the stack up off the groun...
by Eos
April 6th, 2020, 1:16 am
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Re: Mounting pets in combat

BUT we already tested, if you use Hiding, Invisible or Invisible Potion after hit the pet the flags go out the pet's follow you and you can mont again. This is what happens on OSI as well, also see this thread . So, why you just don't set mont if you have needed skill for the pet? It's much easier ...
by Eos
April 5th, 2020, 1:26 pm
Forum: Bug Reports
Topic: blocked tiles
Replies: 9
Views: 719

Re: blocked tiles

The Silvertiger wrote:
April 5th, 2020, 12:16 am
Is Selene not allowed to remark the rune?
I'm considering re-marking all the runes to that location myself to save everyone the trouble. 😅

Edit: 326 runes and runebook entries have been changed to the new location. 😉
by Eos
April 5th, 2020, 1:22 pm
Forum: Bug Reports
Topic: Pet Bug
Replies: 1
Views: 397

Re: Pet Bug

This was proven accurate behavior: After mounting a cu sidhe, that attacked something back, it resets the command and the pet continues to follow the pet owner. Surprisingly, this also happens on OSI. Tested three times on OSI TC: Have a tamer order a cu sidhe to "all follow me", then mount it and s...
by Eos
April 4th, 2020, 10:24 pm
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Re: Mounting pets in combat

Your tests are correct Now We tell our pets to stay Remove skills Mount the pet Get dismounted When we run or teleport away The pet stays So now it won't follow We can't tell it to follow (no skills) We can't stand and wait out the dismount timer It won't engage in combat so we can mount it when we...
by Eos
April 4th, 2020, 7:35 pm
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Re: Mounting pets in combat

OSI tests:

Fireball doesn't give the combat message:

Image

Punching (even though it missed) does give the combat message:

Image


(I do appreciate the testing and input. Their behavior is rather confusing.)
by Eos
April 4th, 2020, 7:21 pm
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Re: Mounting pets in combat

In my tests I had another character do the fireball. The pet was ordered to stay, so it didn't fight back. In this case, a fireball from a distance will still let you mount instantly. In your tests, because you are so close and your fireball flagging starts combat, you begin punching, which does cou...
by Eos
April 4th, 2020, 3:13 pm
Forum: Bug Reports
Topic: Mounting pets in combat
Replies: 10
Views: 854

Mounting pets in combat

Continuation of: While the cu sidhe is actively pursuing the attacker (and the attacker remains visible and within range of the cu sidhe), attempts to mount it will fail, giving the system message "You can't get on a mount that's fighting". This occurs even if the cu sidhe gets stuck trying to pathf...
by Eos
April 4th, 2020, 12:49 am
Forum: Shard News
Topic: Update April 3, 2020
Replies: 0
Views: 999

Update April 3, 2020

The following changes have been made during server wars: Water barrels can now be chopped with an axe. Fixed character creation town selection for new clients. Added the "Retrieve" context menu to locked down items, can be used to release a lockdown and place it into your backpack in one go. Changes...