Search found 52 matches

by 3dot
September 19th, 2021, 8:36 pm
Forum: Bug Reports
Topic: fixing somethings 'osi like' is wrong
Replies: 7
Views: 1605

Re: fixing somethings 'osi like' is wrong

it's completely wrong to fix just a few things to be 'osi like', if we don't have other stuff 'osi like' to balance everything. there is whole contex to be analyzed before 'patching' something. This is of course a valid and important point to consider whenever changes are made. However: for example...
by 3dot
September 17th, 2021, 4:58 pm
Forum: Bug Reports
Topic: Potions and Spells Status Stack
Replies: 1
Views: 1027

Potions and Spells Status Stack

I've noticed that u can stack CURSE, WEAKEN, CLUMSY and FLEEBEMIND.. % inside %. Osi doesnt permit to stack it. Same happens with Agility and Strength potion.... IE: if u give one fleebemind, fleebemind will drop status firstly. Second and others fleebemind just will fizzle spells, but it wont reduc...
by 3dot
September 17th, 2021, 4:41 pm
Forum: Bug Reports
Topic: Mortal Strike Delay PLZ
Replies: 11
Views: 913

Re: Mortal Strike Delay PLZ

It's right that something is wrong...

Apple = 120s
Custom Cast Osi-like
Mortal = Stack (in row)

Suggestion: U could do mortal as parablow or should try to reduce apple time. ( based on osi )
by 3dot
June 26th, 2021, 2:42 am
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Re: Weapon HIT Properties is working when parried

Thank you for update @eos @Dysis
by 3dot
May 10th, 2021, 1:41 am
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Re: Weapon HIT Properties is working when parried

Dysis wrote: March 25th, 2021, 7:16 pm Greetings player, We are currently working on it.
???
by 3dot
April 24th, 2021, 12:57 pm
Forum: Bug Reports
Topic: MANA from special move is not decreasing when parried
Replies: 5
Views: 1411

Re: MANA from special move is not decreasing when parried

It can be closed bcs works as bama posted, but i guess hml should be checked, bcs avoid infinite mana... ty for attention here
by 3dot
April 24th, 2021, 12:55 pm
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Re: Weapon HIT Properties is working when parried

Bump? Almost 2 month... There has a video about how it should work. Demise isnt working as video.. There is a code about what it is missing...
by 3dot
March 13th, 2021, 5:39 pm
Forum: Bug Reports
Topic: MANA from special move is not decreasing when parried
Replies: 5
Views: 1411

Re: MANA from special move is not decreasing when parried

Ok...

are u sure that hit mana leeech is working right?

Not should be based on dmg
by 3dot
March 11th, 2021, 11:55 pm
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Re: Weapon HIT Properties is working when parried

Bump, what is it missing?
by 3dot
February 25th, 2021, 8:52 pm
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Re: Weapon HIT Properties is working when parried

I was checking both codes Runuo Code and Servuo Code (BaseWeapon.cs -> CheckParry Method). It's basically same code without masteryskill, but servuo code has this: if (shield != null && success) { shield.LastParryChance = (int)(chance * 100); shield.InvalidateProperties(); } ... if (success)...
by 3dot
February 18th, 2021, 5:59 am
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 1807

Weapon HIT Properties is working when parried

Here is working even then parried...

Right workly:
All weapon hits property (hld, hitspell, ...) are missed when parried at Osi.

Osi Test:
https://youtu.be/xMW5d_2hNBQ
by 3dot
February 18th, 2021, 5:54 am
Forum: Bug Reports
Topic: MANA from special move is not decreasing when parried
Replies: 5
Views: 1411

MANA from special move is not decreasing when parried

Test:
Char A with parry 120 dex 80+
Char B with archery with yumi...

If char B gives double shot on char A, u will see that char B wont lose mana from special move when char A will be able to parry

Right Workly:
Char B should lose mana. It avoids infinite mana...
by 3dot
January 18th, 2021, 1:54 am
Forum: Bug Reports
Topic: Parrying without shield
Replies: 2
Views: 847

Re: Parrying without shield

Can be Jackalltrade (20+20) . Its minimum, but it can happen...

Just remember: If u have Bushido, u cant use shield because u will lose all block chance...
by 3dot
January 17th, 2021, 1:58 am
Forum: General Discussion
Topic: Bring back the Ki attack
Replies: 2
Views: 555

Re: Bring back the Ki attack

He should fix something dci, block chance, dodge formula or whatever, because its very sad, u get a lot hits...

Eg. Composite bow gets -25hci but it seems thst its not working...

Demise already is archer's shard