Search found 63 matches

by 3dot
March 28th, 2023, 2:29 am
Forum: Bug Reports
Topic: Moving shot vs elemental damage
Replies: 13
Views: 11795

Re: Moving shot vs elemental damage

HAAAAAPYYY BIIRRRRTHHHH DAY TOO UUUUUU
HAAAAAPYYY BIIRRRRTHHHH DAY TOO UUUUUU
...
by 3dot
July 26th, 2022, 1:40 am
Forum: Bug Reports
Topic: Suggestion
Replies: 5
Views: 5822

Suggestion

I was checking about pvp mechanics from demise... Lets try some suggestion changes: 1) FIx stack potions (if u drink one potion, u can drink in row, but I think that u dont have effect in row ... I dont know if it's on osi) -> It will avoid a little bit auto potions drink ... Player should be drink ...
by 3dot
July 22nd, 2022, 12:25 am
Forum: Bug Reports
Topic: Melisandes Fermented Wine
Replies: 2
Views: 3055

Re: Melisandes Fermented Wine

According to DG, it's not a bug because viewtopic.php?f=14&t=2749...

Its funny...

For something, New era worths, for other Old era... anyway... custom shard with custom gms with custom players
by 3dot
July 22nd, 2022, 12:13 am
Forum: Bug Reports
Topic: Moving shot vs elemental damage
Replies: 13
Views: 11795

Re: Moving shot vs elemental damage

I think that u didnt understand ironic... One guy with composite bow using moving shot can hit more one guy with bow.. And that guy has -25hci penal ... Something is wrong... Hci was dropped because dci/dodge/parry mechanics is different... If u have a same char on osi, u will be able to check that ...
by 3dot
June 25th, 2022, 2:24 am
Forum: Bug Reports
Topic: Moving shot vs elemental damage
Replies: 13
Views: 11795

Re: Moving shot vs elemental damage

DG wrote: June 23rd, 2022, 5:25 am Personally recommend add 25 hci cap to moving shoot.Too brainless for archers moving shot gank.

It will be a custom change,though.
What is custom changes?
by 3dot
May 31st, 2022, 4:25 pm
Forum: Bug Reports
Topic: Moving shot vs elemental damage
Replies: 13
Views: 11795

Re: Moving shot vs elemental damage

It's really bug, yea...

It makes dmg high and archer just will waste 3 mana each moving shot too...

I'm certainly that moving shot/composite has something wrong too... All user have -25 penal and hit a lot more than who plays with bow...
by 3dot
February 8th, 2022, 8:17 pm
Forum: Test Center
Topic: TC Update February 5, 2022
Replies: 30
Views: 42446

Re: TC Update February 5, 2022

"Action delay for all" - Big NO! - END OF STORY. If u want OSI go play osi shard. u will only make stupid brsk runics price more than 5kk not lower and will even more profitable multi acc. Make other ways to get runics in game (Events, treasure hunting, chest etc. ) - additional alternati...
by 3dot
February 8th, 2022, 12:12 pm
Forum: Test Center
Topic: TC Update February 5, 2022
Replies: 30
Views: 42446

Re: TC Update February 5, 2022

They need to learn to play with new delays early or laterly... if staff puts action delay for all, It will be interesting til working. Today u can moveitem faster (hw bots, brsk bots, etc)... These bots will be slowly with 1 second for action delay... Maybe, economcy will rise up. Action delay shoul...
by 3dot
February 6th, 2022, 7:04 pm
Forum: Test Center
Topic: TC Update February 5, 2022
Replies: 30
Views: 42446

Re: TC Update February 5, 2022

The action delay after using any potion has been increased from 0.5 to 1 second.

Action delay changes should be for all? Or only for potions?
by 3dot
February 6th, 2022, 2:23 am
Forum: Test Center
Topic: TC Update February 5, 2022
Replies: 30
Views: 42446

Re: TC Update February 5, 2022

The potion use range has been increased from 1 to 2 tiles.

What does it mean? Custom changes?
by 3dot
February 5th, 2022, 6:38 pm
Forum: Test Center
Topic: TC Update February 5, 2022
Replies: 30
Views: 42446

Re: TC Update February 5, 2022

Eos considers to fix leech too
by 3dot
September 19th, 2021, 8:36 pm
Forum: Bug Reports
Topic: fixing somethings 'osi like' is wrong
Replies: 7
Views: 7533

Re: fixing somethings 'osi like' is wrong

it's completely wrong to fix just a few things to be 'osi like', if we don't have other stuff 'osi like' to balance everything. there is whole contex to be analyzed before 'patching' something. This is of course a valid and important point to consider whenever changes are made. However: for example...
by 3dot
September 17th, 2021, 4:58 pm
Forum: Bug Reports
Topic: Potions and Spells Status Stack
Replies: 1
Views: 3723

Potions and Spells Status Stack

I've noticed that u can stack CURSE, WEAKEN, CLUMSY and FLEEBEMIND.. % inside %. Osi doesnt permit to stack it. Same happens with Agility and Strength potion.... IE: if u give one fleebemind, fleebemind will drop status firstly. Second and others fleebemind just will fizzle spells, but it wont reduc...
by 3dot
September 17th, 2021, 4:41 pm
Forum: Bug Reports
Topic: Mortal Strike Delay PLZ
Replies: 11
Views: 10487

Re: Mortal Strike Delay PLZ

It's right that something is wrong...

Apple = 120s
Custom Cast Osi-like
Mortal = Stack (in row)

Suggestion: U could do mortal as parablow or should try to reduce apple time. ( based on osi )
by 3dot
June 26th, 2021, 2:42 am
Forum: Closed
Topic: Weapon HIT Properties is working when parried
Replies: 10
Views: 8676

Re: Weapon HIT Properties is working when parried

Thank you for update @eos @Dysis