Mining cart house guide

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User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Image
So the image above got me thinking that I am probably not being very efficient.

Image
Changes are coming soon...
The Silvertiger and Bama like this.
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User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

:|

Image

No, I am not re-taking the snapshot because I misspelled miscounted. :evil:
Bama likes this.
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User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Image
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Image

Image

So, I literally just learned that the tree stumps are useful; I thought it was just deco for some reason.
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Code: Select all

; Global Variables
set %counter 0
set %dot_size 10
set %dot_color green
set %gemX 337
set %gemY 298
set %gemZ 12
set %x_cart_distance -22
set %y_cart_distance 22
set %cart_spacing 33
set %menu_size_x 800
set %menu_size_y 600

menu window size %menu_size_x %menu_size_y
menu window transparent 25
menu window color red
menu Image Create A 0 0 %menu_size_x %menu_size_y
menu Image Line A 800 0 0 600 white 2
menu Image Create B 0 0 %menu_size_x %menu_size_y
menu Image Line B 0 0 800 600 white 2
menu Image Create C 0 0 %menu_size_x %menu_size_y
menu Image Line C 0 300 800 300 white 2 ; y-axis
menu Image Create D 0 0 %menu_size_x %menu_size_y
menu Image Line D 400 0 400 600 white 2 ; x-axis
menu Image Create Column 0 0 %menu_size_x %menu_size_y

; This loop moves the dots from column to column and should control
; the gemX variable

if #CHARDIR = 6
{
 set %loop_counter 9
}

if #CHARDIR = 2
{
 set %loop_counter 4
}

for %j 0 %loop_counter
{
 if #CHARDIR = 6
 {
  ; If %j is less than or equal to 4
  if ( %j <= 4 )
  {
   set %gemW %gemX - ( %j * %x_cart_distance )
   set %gemU %gemY - ( %j * %y_cart_distance )
   set %dot_color green
  }
 
  ; If %j is greater than 4
  if ( %j >= 5 ) && ( %j < 10 )
  {
   set %gemW %gemX - ( %counter * %x_cart_distance - ( %cart_spacing * 2 ) )
   set %gemU %gemY - ( %counter * %y_cart_distance - ( %cart_spacing * 2 ) )
   set %counter %counter + 1
   set %dot_color blue
  }
 }
 
 if #CHARDIR = 2
 {
  ; If %j is less than or equal to 4
  if ( %j <= 4 )
  {
   set %gemW %gemX - ( %j * %x_cart_distance - ( %cart_spacing * 2 + 22 ) )
   set %gemU %gemY - ( %j * %y_cart_distance - ( %cart_spacing * 2 + 22 ) )
   set %dot_color yellow
  }
 }

 
; This loop creates the dots on the handle of the mining carts
  for %i 0 5
  {
   set %gemV %gemU - ( %i * %gemZ )
   menu Image Line Column %gemW %gemV %gemW %gemV %dot_color %dot_size
   ;click %gemW %gemV mc d
  }
; End of the dots on the handle of the mining carts

}
; End of the column to column loop


menu show -2 -3

halt
The code above will do neat things like the pictures below.

Image

Image

The colored dots tell me where the cursor is going to double click; this is used to record the serial numbers into UOS for the main gem gathering script.
Last edited by kentares on June 10th, 2020, 5:37 am, edited 1 time in total.
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Macro: "0" {Main Program}

Code: Select all

pause 10000
//
if x == 2313 and y == 1672
  if z == -83
    playmacro "01 x2313 y1672 z83"
  endif
endif
if x == 2315 and y == 1672
  if z == -83
    playmacro "01 x2315 y1672 z83"
  endif
endif
//
if x == 2313 and y == 1667
  if z == -83
    playmacro "01 x2313 y1667 z83"
  endif
endif
if x == 2315 and y == 1667
  if z == -83
    playmacro "01 x2315 y1667 z83"
  endif
endif
//
if x == 2313 and y == 1662
  if z == -83
    playmacro "01 x2313 y1662 z83"
  endif
endif
if x == 2315 and y == 1662
  if z == -83
    playmacro "01 x2315 y1662 z83"
  endif
endif
//
if x == 2313 and y == 1657
  if z == -83
    playmacro "01 x2313 y1657 z83"
  endif
endif
if x == 2315 and y == 1657
  if z == -83
    playmacro "01 x2315 y1657 z83"
  endif
endif
//
if x == 2322 and y == 1672
  if z == -83
    playmacro "01 x2322 y1672 z83"
  endif
endif
if x == 2324 and y == 1672
  if z == -83
    playmacro "01 x2324 y1672 z83"
  endif
endif
//
if x == 2322 and y == 1667
  if z == -83
    playmacro "01 x2322 y1667 z83"
  endif
endif
if x == 2324 and y == 1667
  if z == -83
    playmacro "01 x2324 y1667 z83"
  endif
endif
//
if x == 2322 and y == 1662
  if z == -83
    playmacro "01 x2322 y1662 z83"
  endif
endif
if x == 2324 and y == 1662
  if z == -83
    playmacro "01 x2324 y1662 z83"
  endif
endif
//
if x == 2322 and y == 1657
  if z == -83
    playmacro "01 x2322 y1657 z83"
  endif
endif
if x == 2324 and y == 1657
  if z == -83
    playmacro "01 x2324 y1657 z83"
  endif
endif
//
if x == 2313 and y == 1672
  if z == -63
    playmacro "02 x2313 y1672 z63"
  endif
endif
if x == 2315 and y == 1672
  if z == -63
    playmacro "02 x2315 y1672 z63"
  endif
endif
//
if x == 2313 and y == 1667
  if z == -63
    playmacro "02 x2313 y1667 z63"
  endif
endif
if x == 2315 and y == 1667
  if z == -63
    playmacro "02 x2315 y1667 z63"
  endif
endif
//
if x == 2313 and y == 1662
  if z == -63
    playmacro "02 x2313 y1662 z63"
  endif
endif
if x == 2315 and y == 1662
  if z == -63
    playmacro "02 x2315 y1662 z63"
  endif
endif
//
if x == 2313 and y == 1657
  if z == -63
    playmacro "02 x2313 y1657 z63"
  endif
endif
if x == 2315 and y == 1657
  if z == -63
    playmacro "02 x2315 y1657 z63"
  endif
endif
//
sysmsg "Done gathering from mining carts!"

Macro: "01 x2313 y1657 z83"

Code: Select all

for 10
  useobject 0x438db381
  pause 900
  useobject 0x438db913
  pause 900
  useobject 0x438dbd7b
  pause 900
  useobject 0x438dc1fe
  pause 900
  useobject 0x438dc61f
  pause 900
  useobject 0x438dca77
  pause 900
  useobject 0x438db342
  pause 900
  useobject 0x438db822
  pause 900
  useobject 0x438dbd0b
  pause 900
  useobject 0x438dc1a6
  pause 900
  useobject 0x438dc5cf
  pause 900
  useobject 0x438dc9fe
  pause 900
  useobject 0x438db28e
  pause 900
  useobject 0x438db79a
  pause 900
  useobject 0x438dbc9d
  pause 900
  useobject 0x438dc134
  pause 900
  useobject 0x438dc574
  pause 900
  useobject 0x438dc98f
  pause 900
  useobject 0x438db243
  pause 900
  useobject 0x438db6e9
  pause 900
  useobject 0x438dbc45
  pause 900
  useobject 0x438dc058
  pause 900
  useobject 0x438dc4b0
  pause 900
  useobject 0x438dc929
  pause 900
  useobject 0x43909651
  pause 900
  useobject 0x439099c8
  pause 900
  useobject 0x43909be2
  pause 900
  useobject 0x43909f3a
  pause 900
  useobject 0x4390a1e3
  pause 900
  useobject 0x4390a49b
  pause 900
  useobject 0x439095e7
  pause 900
  useobject 0x4390995c
  pause 900
  useobject 0x43909b9a
  pause 900
  useobject 0x43909ee5
  pause 900
  useobject 0x4390a199
  pause 900
  useobject 0x4390a43c
  pause 900
  useobject 0x438f939d
  pause 900
  useobject 0x438f94a8
  pause 900
  useobject 0x438f9549
  pause 900
  useobject 0x438f9606
  pause 900
  useobject 0x438f939d
  pause 900
  useobject 0x438f94a8
  pause 900
  useobject 0x438f9549
  pause 900
  useobject 0x438f9606
  pause 900
  useobject 0x438f96c5
  pause 900
  useobject 0x438f9877
  pause 900
endfor
turn "East"
for 2
  walk "East"
endfor
playmacro "0"

User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Very important sources of information:

https://web.archive.org/web/20180205131 ... lp.567656/

This looks very promising and so much easier:

Code: Select all

while @findtype cart_graphic 'any' 'ground' 1 2
  setalias 'cart' 'found'
  clearjournal
  while not @injournal 'There are no more'
    useobject 'cart'
    pause 500
  endwhile
  ignoreobject 'cart'
unsetalias 'cart'
endwhile
walk ..............go to next spot
https://web.archive.org/web/20150523092 ... ds/568364/
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Critically Important Information

https://www.uogdemise.com/community/vie ... 27#p129927

https://www.uogdemise.com/community/vie ... 30#p129930

Trying to @inrange as we speak; took me over a year but finally figured out what the complaining was about... :geek:
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

With the assistance of many people including: (in alphabetical order)

* @Bama (yes Bama, does come before A)
* @Alvin
* @BCrowly
* @DeathViper
* @Gargl Kark
* @Geaux
* @Gredras
* @kobra
* @MB
* @MMMartin
* @mortoburger
* @otimpyre
* @preman
* @The Silvertiger
* @Spok

If I left you off the list; this was entirely by accident; PM me and I will edit.

This macro:
* Works with UOSteam
* Works anywhere and on any shard
* Does not require recording serial numbers of carts
* Requires something in the left hand when it begins
* Currently written to work with the first two levels of a mining cart house
* Look at the most recent snapshots of mining cart homes in this thread; this macro is written to work with that layout

Code: Select all

for 32
  unsetalias 'cart'
  unsetalias 'found'
  pause 500
  clearignorelist
  pause 5000
  while @findtype 0x1a88 'any' 'ground' 1 2
    setalias 'cart' 'found'
    @clearjournal
    // <= less than symbol
    // >= greater than symbol
    if z 'self' == -63
      // Second story or Level of the house.
      if z 'cart' >= -63 and z 'cart' <= -48
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    if z 'self' == -83
      // First story or Level of the house.
      if z 'cart' >= -83 and z 'cart' <= -68
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    ignoreobject 'cart'
    unsetalias 'cart'
  endwhile
  if findobject 'lefthand'
    turn "East"
    for 2
      walk "East"
    endfor
    togglehands 'left'
  else
    turn "West"
    for 1
      walk "West"
    endfor
    togglehands 'left'
  endif
endfor
I hope that this is helpful and I am very pleased with my own knowledge and learning that has taken place since this started for me on July 9, 2017 :geek:

Please if you find or make any improvements; share them with the world. :D




kentares
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Added backpacks throughout the Mining Cart House; added code to automatically deposit the collected gems into these backpacks. :geek:

Code: Select all

for 32
  unsetalias 'cart'
  unsetalias 'gem bag'
  unsetalias 'found'
  pause 500
  clearignorelist
  pause 5000
  while @findtype 0x1a88 'any' 'ground' 1 2
    setalias 'cart' 'found'
    @clearjournal
    // <= less than symbol
    // >= greater than symbol
    if z 'self' == -63
      // Second story or Level of the house.
      if z 'cart' >= -63 and z 'cart' <= -48
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    if z 'self' == -83
      // First story or Level of the house.
      if z 'cart' >= -83 and z 'cart' <= -68
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    ignoreobject 'cart'
    unsetalias 'cart'
  endwhile
  if findobject 'lefthand'
    turn "East"
    for 2
      walk "East"
    endfor
    if @findtype 0xe75 'any' 'ground' 1 1
      setalias 'gem bag' 'found'
      @clearjournal
      //Amber
      movetype 0xf25 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Commented out so that these gems will stay in my backpack
      //Amethyst
      //movetype 0xf16 'backpack' 'gem bag' 65535 65535 0
      //pause 600
      //Citrine
      //movetype 0xf15 'backpack' 'gem bag' 65535 65535 0
      //pause 600
      //
      //Diamond
      movetype 0xf26 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Emerald
      movetype 0xf10 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Ruby
      movetype 0xf13 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Sapphire
      movetype 0xf19 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Star Sapphire
      movetype 0xf21 'backpack' 'gem bag' 65535 65535 0
      pause 600
      //Tourmaline
      movetype 0xf2d 'backpack' 'gem bag' 65535 65535 0
      pause 600
    endif
    unsetalias 'gem bag'
    ignoreobject 'gem bag'
    togglehands 'left'
  else
    turn "West"
    for 1
      walk "West"
    endfor
    togglehands 'left'
  endif
endfor
I hope that this helps and have a nice day,




kentares
User avatar
kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

The backpacks were not being selected correctly due to the multiple levels; should have been expected.

Code: Select all

for 32
  unsetalias 'cart'
  unsetalias 'gem bag'
  unsetalias 'found'
  pause 500
  clearignorelist
  pause 5000
  while @findtype 0x1a88 'any' 'ground' 1 2
    setalias 'cart' 'found'
    @clearjournal
    // <= less than symbol
    // >= greater than symbol
    if z 'self' == -63
      // Second story or Level of the house.
      if z 'cart' >= -63 and z 'cart' <= -48
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    if z 'self' == -83
      // First story or Level of the house.
      if z 'cart' >= -83 and z 'cart' <= -68
        while not @injournal "There are no more resources available at this time." 'system'
          useobject 'cart'
          pause 500
        endwhile
      else
        ignoreobject 'cart'
        pause 500
      endif
    endif
    ignoreobject 'cart'
    unsetalias 'cart'
  endwhile
  if findobject 'lefthand'
    turn "East"
    for 2
      walk "East"
    endfor
    unsetalias 'gem bag'
    while @findtype 0xe75 'any' 'ground' 1 1
      setalias 'gem bag' 'found'
      @clearjournal
      // <= less than symbol
      // >= greater than symbol
      if z 'self' == -63
        // Second story or Level of the house.
        if z 'gem bag' >= -63 and z 'gem bag' <= -48
          while not counter 'cntr-7' == 0
            //Amber
            movetype 0xf25 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //
            //Amethyst
            //movetype 0xf16 'backpack' 'gem bag' 65535 65535 0
            //pause 600
            //Citrine
            //movetype 0xf15 'backpack' 'gem bag' 65535 65535 0
            //pause 600
            //
            //Diamond
            movetype 0xf26 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Emerald
            movetype 0xf10 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Ruby
            movetype 0xf13 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Sapphire
            movetype 0xf19 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Star Sapphire
            movetype 0xf21 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Tourmaline
            movetype 0xf2d 'backpack' 'gem bag' 65535 65535 0
            pause 600
          endwhile
        else
          ignoreobject 'gem bag'
          pause 500
        endif
      endif
      if z 'self' == -83
        // First story or Level of the house.
        if z 'gem bag' >= -83 and z 'gem bag' <= -68
          while not counter 'cntr-7' == 0
            //Amber
            movetype 0xf25 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //
            //Amethyst
            //movetype 0xf16 'backpack' 'gem bag' 65535 65535 0
            //pause 600
            //Citrine
            //movetype 0xf15 'backpack' 'gem bag' 65535 65535 0
            //pause 600
            //
            //Diamond
            movetype 0xf26 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Emerald
            movetype 0xf10 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Ruby
            movetype 0xf13 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Sapphire
            movetype 0xf19 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Star Sapphire
            movetype 0xf21 'backpack' 'gem bag' 65535 65535 0
            pause 600
            //Tourmaline
            movetype 0xf2d 'backpack' 'gem bag' 65535 65535 0
            pause 600
          endwhile
        else
          ignoreobject 'gem bag'
          pause 500
        endif
      endif
      ignoreobject 'gem bag'
      unsetalias 'gem bag'
    endwhile
    togglehands 'left'
  else
    turn "West"
    for 1
      walk "West"
    endfor
    togglehands 'left'
  endif
endfor
Hope this helps,




kentares
User avatar
Bama
Bug Hunter
Posts: 4617

Re: Mining cart house guide

Post by Bama »

kentares wrote: January 14th, 2018, 8:40 pm home

I give him a keep I no longer have access to the keep

I give him mining carts I no longer see the mining carts in the keep I no longer have access to

I want to drop off Christmas gifts in the keep but since I no longer have access to the keep I tried to drop them into the mailbox I can't not enough room

I really need to talk to Carman I really do
Syn_12-14_20.11.jpg
Syn_12-14_20.11.jpg (241.88 KiB) Viewed 18148 times
Syn_12-14_20.11-1.jpg
Syn_12-14_20.11-1.jpg (240.15 KiB) Viewed 18148 times








Dearest kentares,

please arrange a day and time we can meet so we can fix this little problem


It has been 2 years
Syn_12-11_16.32.jpg
Syn_12-11_16.32.jpg (223.43 KiB) Viewed 18148 times


Each of you should give what you have decided in your heart to give, not reluctantly or under compulsion, for God loves a cheerful giver. – 2 Corinthians 9:7

I would like to remain a cheerful giver

Yours truly

Bama
Gabba Gabba Hey!!!

哈哈哈
User avatar
Gargl Kark
Posts: 484

Re: Mining cart house guide

Post by Gargl Kark »

kentares wrote: December 3rd, 2018, 5:01 am

Code: Select all

promptalias 'north goza'
promptalias 'middle goza'
promptalias 'south goza'
for 6
  usetype '0x14f0' 0 'backpack'
  waitforgump 0xdfd9785a 15000
  replygump 0xdfd9785a 102
  waitfortarget 15000
  target! 'middle goza'
  pause 500
  usetype! '0xfc1' 0 'backpack'
  waitforgump 0xd47b8107 15000
  replygump 0xd47b8107 2
  waitforgump 0xd47b8107 15000
  for 3
    waitfortarget 15000
    target! 'north goza'
    waitfortarget 15000
    target! 'middle goza'
    waitfortarget 15000
    target! 'south goza'
  endfor
  pause 250
  canceltarget
endfor
usetype! '0xfc1' 0 'backpack'
waitforgump 0xd47b8107 15000
replygump 0xd47b8107 3
waitforgump 0xd47b8107 15000
for 9
  waitfortarget 15000
  target! 'north goza'
  waitfortarget 15000
  target! 'middle goza'
  waitfortarget 15000
  target! 'south goza'
endfor
useobject 'lefthand'
pause 550
target! 'north goza'
pause 550
useobject 'lefthand'
pause 550
target! 'middle goza'
pause 550
useobject 'lefthand'
pause 550
target! 'south goza'
This upgraded code will now lower the gozamats to a level that targeting can see them and destroy them with an axe that is armed. This upgraded code will also drop gem carts instead of ore carts.
This is the best working variant of all the code snippets around.
In my case I added "pause 600" after every "target" command. Without it messed up quite often (not placing carts f.e.).
Whammy | Timezone: GMT+2

2020-09-17: SALE | Jewels List
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User avatar
Gargl Kark
Posts: 484

Re: Mining cart house guide

Post by Gargl Kark »

ok, I hope this is welcome: I took kentares script and ironed it a bit to my taste:
* replaced the variable names so they may be more generic and hopefully interfere less likely with other variables in UOS
* using both types of gem carts (facing south and facing east)
* added inline comments for readibility
* deleted some stuff that I simply didn't understand

Voila:

Code: Select all

////////////////////////////////////////////////////////////
//PURPOSE: collects gems from mining carts
//TODO: test
//KNOWN BUG: none
//AUTHOR: kentares, Garglkark
//VERSION: beta 2.0.1
////////////////////////////////////////////////////////////
//UNIT #001: Setup and clear aliases
unsetalias 'GemCollectorCart'
unsetalias 'GemCollectorBag'
unsetalias 'found'
pause 500
clearignorelist
pause 2000
//UNIT #002: check level and collect gems from carts
while @findtype 0x1b54 'any' 'ground' 1 2 OR @findtype 0x1a88 'any' 'ground' 1 2
  setalias 'GemCollectorCart' 'found'
  @clearjournal
  //First level of the house
  if z 'self' == -83
    if z 'GemCollectorCart' >= -83 and z 'GemCollectorCart' <= -68
      while not @injournal "There are no more resources available at this time." 'system'
        useobject 'GemCollectorCart'
        pause 500
      endwhile
    else
      ignoreobject 'GemCollectorCart'
      pause 500
    endif
  endif
  //Second level of the house
  if z 'self' == -63
    if z 'GemCollectorCart' >= -63 and z 'GemCollectorCart' <= -48
      while not @injournal "There are no more resources available at this time." 'system'
        useobject 'GemCollectorCart'
        pause 500
      endwhile
    else
      ignoreobject 'GemCollectorCart'
      pause 500
    endif
  endif
endwhile
//UNIT #003: if bag is there drop the gems to it
while @findtype 0xe76 'any' 'ground' 1 1
  setalias 'GemCollectorBag' 'found'
  @clearjournal
  //First level of the house
  if z 'self' == -83
    if z 'GemCollectorBag' >= -83 and z 'GemCollectorBag' <= -68
      organizer 'UnloadJewels' 'backpack' 'GemCollectorBag'
      while organizing
      endwhile
    endif
  endif
  //Second level of the house
  if z 'self' == -63
    if z 'GemCollectorBag' >= -63 and z 'GemCollectorBag' <= -48
      organizer 'UnloadJewels' 'backpack' 'GemCollectorBag'
      while organizing
      endwhile
    endif
  endif
  unsetalias 'GemCollectorBag'
endwhile
//UNIT #004: walk one tile forward and repeat
turn "East"
walk "East"
Whammy | Timezone: GMT+2

2020-09-17: SALE | Jewels List
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kentares
Posts: 676
Location: Houston

Re: Mining cart house guide

Post by kentares »

Gargl Kark wrote: April 20th, 2021, 7:54 pm ok, I hope this is welcome: I took kentares script and ironed it a bit to my taste:
* replaced the variable names so they may be more generic and hopefully interfere less likely with other variables in UOS
* using both types of gem carts (facing south and facing east)
* added inline comments for readibility
* deleted some stuff that I simply didn't understand
ok, I hope this is welcome: I took kentares script and ironed it a bit to my taste: ( always welcome, needed, and wanted! ;) )
* replaced the variable names so they may be more generic and hopefully interfere less likely with other variables in UOS ( thank you! :D )
* using both types of gem carts (facing south and facing east) ( awesome update! :D )
* added inline comments for readibility ( :ugeek: )
* deleted some stuff that I simply didn't understand ( 8-) )
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