UOS Macro - Fletcher + Saw Quests Combined

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Skrillex
Posts: 1045
Location: Spain

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by Skrillex »

i started to run the macro again for so long time, its all ok, but looks like my character doesnt speak with heartwood NPC, dont take quests, any solution??
Skrillex#5409

The Boy Who Shattered Time
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MK3SUM
Posts: 81
Location: NH

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by MK3SUM »

Great script love it! having just one issue. He'll recall home just fine grab boards for myself and beetle etc etc, but will not recall back to heartwood. the rune book just keeps opening and closing. When I open the runebook myself I got like 3 seconds to click recall. Any ideas?
Out To Farm(O2F)

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Discord: MK3SUM#3279
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The Silvertiger
Posts: 4469

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by The Silvertiger »

Do not msg MB for support. You can leave a msg here and if he doesn't reply, someone will. GL HF
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
Flaviusuo
Posts: 2

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by Flaviusuo »

Where and how do i make a change for my char use the recipes before he trash it?
Zmoney
Posts: 254

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by Zmoney »

Ive taken a sizeable break, maybe like 8-9 months, ive been trying to get the fletcher saw quests going but ive noticed after a week or so now the macro no longer comes back with hw saws. I get hw fletch often, and yew saws but no longer get hw saws. Was the drop rate nerfed or something with the macro changed? Before my break using this same macro it would get saws every now and then. Anyone else running into this issue?
flex
Posts: 45

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by flex »

I just began around teh time you left, so i don't know how the droprate used to be, but even with questing multiple hours a day, i get the same results as you do.
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MB
Posts: 379

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by MB »

Decided to take another look at this macro since I hadn't in over 5 years. I managed to speed up production considerably. I posted the upgraded macro in the first post in this thread.


Below me you will see the typical woke ideology on display where the soft bigotry of low expectations (you need help to hide optional messages in the directions) is coupled with the need to provide safe spaces from objectively true ideas such as Hz best guild.
Last edited by MB on March 10th, 2021, 7:50 pm, edited 1 time in total.
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The Silvertiger
Posts: 4469

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by The Silvertiger »

Here is the same macro without the spam: https://pastebin.com/raw/Tus7ek37

Exact same macro without the spam. I did enjoy the 16 tons lyrics, though.

Also for those that do their Heartwood Shopping in Felucca: https://pastebin.com/raw/NUXceeuW

What's different? Added calls for divine fury if stamina is below a certain threshold. Requires 30 Chivalry in addition to your normal skills. Only requires 10 gold investment at the shrine, then from there your lrc will take over. Will train your Chivalry from 30 up to 75 [doesn't require 75] as the macro runs.

May eventually publish a no magery version, but I don't see a need for it at this time.


These macros are made by MB and edited for mine and your convenience. Best of luck in all your travels!
Never forget June 4th 1989!
Selling List & Vendor

"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
S7orm
Posts: 61

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by S7orm »

The new script will sometimes craft useless tinkering tools (mortar, scissors, scorp, hatchet, tinker tools too but you use them) because it tries to use the fletching tools too fast. To fix, after the line:
else //at fletcher and not time for carp, craft bows
change

Code: Select all

    if @findalias 'simplebow' and counttype 0x13b2 'any' 'backpack' < 10
      if not @gumpexists 0x38920abd
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
      endif
      if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
      @replygump 0x38920abd 2
      waitforgump 0x38920abd 2000
    elseif @findalias 'ingenious1' and counttype 0xf50 'any' 'backpack' < 10
      if not @gumpexists 0x38920abd
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
      endif
      if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
      @replygump 0x38920abd 9
      waitforgump 0x38920abd 2000
    elseif @findalias 'ingenious2' and counttype 0x13fd 'any' 'backpack' < 8
      if not @gumpexists 0x38920abd
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
      endif
      if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
      @replygump 0x38920abd 16
      waitforgump 0x38920abd 2000
    elseif @findalias 'ingenious3' and counttype 0x26c3 'any' 'backpack' < 10
      if not @gumpexists 0x38920abd
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
      endif
      if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
      @replygump 0x38920abd 30
      waitforgump 0x38920abd 2000
to

Code: Select all

    if @findalias 'simplebow' and counttype 0x13b2 'any' 'backpack' < 10
      if @gumpexists 0x38920abd and @ingump 0x38920abd 'Faerie Fire'
        @replygump 0x38920abd 2
        waitforgump 0x38920abd 2000
      else
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
    elseif @findalias 'ingenious1' and counttype 0xf50 'any' 'backpack' < 10
      if @gumpexists 0x38920abd and @ingump 0x38920abd 'Faerie Fire'
        @replygump 0x38920abd 9
        waitforgump 0x38920abd 2000
      else
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
    elseif @findalias 'ingenious2' and counttype 0x13fd 'any' 'backpack' < 8
      if @gumpexists 0x38920abd and @ingump 0x38920abd 'Faerie Fire'
        @replygump 0x38920abd 16
        waitforgump 0x38920abd 2000
      else
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif
    elseif @findalias 'ingenious3' and counttype 0x26c3 'any' 'backpack' < 10
      if @gumpexists 0x38920abd and @ingump 0x38920abd 'Faerie Fire'
        @replygump 0x38920abd 30
        waitforgump 0x38920abd 2000
      else
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      endif

Also you can change saws for hammers and save 3 ingots ^_^
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S7orm
Posts: 61

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by S7orm »

Found another instance where the script would craft random tinkering tools. There are 5 parts with:

Code: Select all

        if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
          pause 550
          usetype 0x1022 0 'backpack'
          waitforgump 0x38920abd 2000
          @replygump 0x38920abd 15
          waitforgump 0x38920abd 2000
        endif
        @replygump 0x38920abd whichgump[0]
or

Code: Select all

      if @gumpexists 0x38920abd and not @ingump 0x38920abd 'Faerie Fire'
        pause 550
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
        @replygump 0x38920abd 15
        waitforgump 0x38920abd 2000
      elseif not @gumpexists 0x38920abd
        usetype 0x1022 0 'backpack'
        waitforgump 0x38920abd 2000
      endif
      @replygump 0x38920abd whichgump[0]
Changed it to:

Code: Select all

 
if @ingump 0x38920abd 'Faerie Fire'
  @replygump 0x38920abd whichgump[0]
elseif @ingump 0x38920abd 'Bowcraft'
  @replygump 0x38920abd 15
  waitforgump 0x38920abd 1000
else
  pause 550
  usetype 0x1022 0 'backpack'
  waitforgump 0x38920abd 1000
endif
Excorsion
Posts: 157

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by Excorsion »

Had to go back to the original macro.... the modified one while worked good.. maybe too good.. my mule with 125 strength would get overloaded after running for about 15 minutes due to having everything precrafted. even tried adjusting the macro on the strength requirements....but yeah still got overloaded.
User avatar
MB
Posts: 379

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by MB »

Maybe add str bonus jewels? My problem with new one is it increased in lag over time from the other players there. Would run fine in Fel, but I guess the macro got too big.
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Haswell
Posts: 44

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by Haswell »

If you are experiencing lag with certain macros make sure the General -> "Reduce CPU usage" option is disabled.
vininet
Posts: 3

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by vininet »

I would like to ask a question regarding the script, the script is running 100%, but when the beetle has around 400 boards, it starts to slow down the character A LOT (only near the bowcraft quest) when he goes to the house to replace the resources, it comes back and remains without any lag, until the resources reach close to 400 boards again in the beetle and it starts to freeze. Is this normal?
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MB
Posts: 379

Re: UOS Macro - Fletcher + Saw Quests Combined

Post by MB »

In later years there has been a lot of lag in the script that seems to build after logging in. I tried a couple years ago to streamline and reduce the code, but I never could get the lag to stay gone. If I remember correctly, using an EUO script to hide all players would help with the lag, but it had to be re-performed every time your or someone else left and came back.
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