BS / Tailor Runics

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Shallan
Posts: 1483

BS / Tailor Runics

Post by Shallan »

Hello, im searching for some deeeeep knowlage

How much props adds val runic / barbed kit.

For example if the armor comes with resist
3/3/3/3/3

and the material adds for example
2/2/2/2/2

What is the range of adding reist with Val runic / barbed kit.
I mean we all know for example HLD can be max 50 % , but how much points add runic?
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Shallan
Posts: 1483

Re: BS / Tailor Runics

Post by Shallan »

Is Valorite runic givin 16 % buff ? or im mistaken ?
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The Silvertiger
Posts: 4469

Re: BS / Tailor Runics

Post by The Silvertiger »

Ok. We will try to work this out.

Val Hammers: 85-100% intensity
Armor Types I will focus on:

Samurai Plate: Base resists are 5/3/2/3/2 =15 total

Dragon Armor: Base resists are 3/3/3/3/3 =15 total

We will use Valorite ingots which give 4/0/3/3/3 =13 total
And
Black Scales which give: 11/1/1/1/-3 =11 total


BRSK: 50-100% intensity
Armor Types I will focus on:

Studded Samurai Armor: Base resists are 2/4/3/3/4 =16 total

We will use Barbed Leather which gives 2/1/2/3/4 =12 total

Exceptional and Arms Lore Bonuses:
So uoguide is a little sketchy on this, but I believe it works like this on Demise:
An exceptionally made piece of Armor will gain a 6% bonus that is distributed randomly among the base resistances of that item. For example, an exceptionally made Platemail Tunic could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical.

Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of Arms Lore your character has. The maximum bonus is therefore 11%.

So when applied to our armor types

Valorite Samurai Plate: 8/6/5/6/5 with a max of 19 in Phys or 17 in fire or 16 in cold or 17 in poison or 16 in energy before runic

Black Dragon Armor: 15/4/4/4/0 with a max of 26 in Phys or 15 in fire or 15 in cold or 15 in poison or 11 in energy before runic

Barbed Studded Samurai Armor: 4/5/5/6/8 with a max of 15 in Phys or 16 in fire or 16 in cold or 17 in poison or 19 in energy before runic

Somehow this doesn't seem correct.

So the max intensity for a resist is 15%. This is 100%. For Val Hammer the min would be 15 * .85 = 12.75 [not sure if it rounds up or down] For BRSK the min would be 15 * .5 = 7.5.

This is where things get fuzzy for me. According to these calculations, a Black Dragon armor piece can have 41 physical if it rolls perfect for that resist. I'm fine with the calculation of 34 energy for barbed studded armor and 34 physical for Val samurai plate.

TL;DR : 12-15 resist intensity for Val hammers and 7-15 resist intensities for BRSK


Links:
http://www.uoguide.com/Runic_Tools
http://www.uoguide.com/Publish_50
http://www.uoguide.com/Armor
http://tor.bplaced.net/crafting.htm
http://www.uoguide.com/index.php?title= ... ldid=61980
http://www.uoguide.com/index.php?title= ... ldid=61977
http://www.uoguide.com/Publish_81
http://www.uoguide.com/index.php?title= ... ldid=28411
http://www.uoguide.com/Publish_44
Never forget June 4th 1989!
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Shallan
Posts: 1483

Re: BS / Tailor Runics

Post by Shallan »

yeah that was strange for me too :D i think there is very little chance for all buff going into 1 ress. both from 5 and 6 %.

but thx for ur time :)

Barbed leather gives 3 +2 +3 +3 +5 +16

and valorite
5 0 4 4 4 17

According to uo guide :)

hm studed samurai armor is not med isnt it ?
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The Silvertiger
Posts: 4469

Re: BS / Tailor Runics

Post by The Silvertiger »

Shallan wrote:yeah that was strange for me too :D i think there is very little chance for all buff going into 1 ress. both from 5 and 6 %.

but thx for ur time :)

Barbed leather gives 3 +2 +3 +3 +5 +16

and valorite
5 0 4 4 4 17

According to uo guide :)

hm studed samurai armor is not med isnt it ?
Correct. Studded isn't medable. Barbed and Val values are era-specific see links (specifically publish 81.) ;)
Never forget June 4th 1989!
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"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
User avatar
Shallan
Posts: 1483

Re: BS / Tailor Runics

Post by Shallan »

The Silvertiger wrote:
Shallan wrote:yeah that was strange for me too :D i think there is very little chance for all buff going into 1 ress. both from 5 and 6 %.

but thx for ur time :)

Barbed leather gives 3 +2 +3 +3 +5 +16

and valorite
5 0 4 4 4 17

According to uo guide :)

hm studed samurai armor is not med isnt it ?
Correct. Studded isn't medable. Barbed and Val values are era-specific see links (specifically publish 81.) ;)
aahhh yes i see that !
ok i see that now :) Thx!
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UABOF - Users against Bullshit on forum.
User avatar
The Silvertiger
Posts: 4469

Re: BS / Tailor Runics

Post by The Silvertiger »

Shallan wrote:
The Silvertiger wrote:
Shallan wrote:yeah that was strange for me too :D i think there is very little chance for all buff going into 1 ress. both from 5 and 6 %.

but thx for ur time :)

Barbed leather gives 3 +2 +3 +3 +5 +16

and valorite
5 0 4 4 4 17

According to uo guide :)

hm studed samurai armor is not med isnt it ?
Correct. Studded isn't medable. Barbed and Val values are era-specific see links (specifically publish 81.) ;)
aahhh yes i see that !
ok i see that now :) Thx!
There are new formulas for exceptional and arm's lore too. Could make 50% dragon armor. There must be a cap somewhere that I was unable to find with my extensive research.
Never forget June 4th 1989!
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"Screenshots will never be used as evidence but more of a reference tool for us to help in our investigations."
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