Shimmering Effusion | Momentum Strike

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Gargl Kark
Posts: 484

Shimmering Effusion | Momentum Strike

Post by Gargl Kark »

Hi all,

it's been here already every now and again, but to no definite answer, IMO.
How to best call Momentum Strike when facing one opponent, but having to fend off additional spawn?

My script does not seem to work too well, what I want to do is this:
  • solo Shimmering Effusion with Sampire/Whammy
  • I have the gear and skills to successfully to solo it WITHOUT the additional spawn. This works well, I do not lose health too much and I deal enough damage to potentially finish it.
  • as soon as the brumes and stuff arrive, I'm done
Any help is greatly appreciated!

Here's how I call the whole thing:
toggle Momentum Strike ON initially with separate macro, then this:

Code: Select all

warmode 'on'
//switch first two lines as needed
// @getenemy 'any' 'closest'
@getenemy 'enemy' 'gray' 'criminal' 'murderer' 'closest'
if hits 'enemy' == maxhits 'enemy'
  virtue 'honor'
  waitfortarget 500
  target! 'enemy'
endif
@attack 'enemy'
if @injournal 'You transfer the momentum of your weapon into another enemy!' or @injournal 'failure message'
  cast "Momentum Strike"
  clearjournal
endif
if @findtype 0x2263 'any' 'backpack' and not buffexists 'curse weapon'
  usetype! 0x2263
  //pause 500
endif
if not buffexists 'enemy of one'
  cast 'enemy of one'
endif
if not buffexists 'Consecrate Weapon'
  cast 'consecrate weapon'
endif
if not timerexists 'counter'
  settimer 'counter' 0
endif
if timer 'counter' >= 7000
  cast "counter attack"
  settimer 'counter' 0
endif
if stam < 30
  cast 'divine fury'
endif

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Gandys
Posts: 116

Re: Shimmering Effusion | Momentum Strike

Post by Gandys »

You cannot kill shimering whit whammy solo im test too many times.
Gandys
Posts: 116

Re: Shimmering Effusion | Momentum Strike

Post by Gandys »

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Gargl Kark
Posts: 484

Re: Shimmering Effusion | Momentum Strike

Post by Gargl Kark »

there are vids with successful solo whammy on youtube too
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Tanya
Posts: 1796

Re: Shimmering Effusion | Momentum Strike

Post by Tanya »

I tested it with whammy and with a sampire and failed many times.
It may be possible but same like with Grizzle it takes 30 min at least.
Just waste of time with whammy.
So my suggestion is to use a whammy-archer with a composite bow (armor ignore).
Add velocity and hit spell and maybe will be near 200 damage one hit.

Also can try whammy-ninja, it should work.
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gonthrax
Posts: 254

Re: Shimmering Effusion | Momentum Strike

Post by gonthrax »

Do you want your attack to switch to the adds when they spawn? I find I like to focus them down quickly.

I think journal scanning is the best way to toggle momentum strike, as for the adds you can search for their type. If they exist within 1 tile of you you cast momentum. If you want to swap your focus to the adds it's a bit more code but still possible.

Something like this should: Check for adds on screen, if they are there add them to a list and set flag addsExist.
Check if adds are near you, if they are attackable cast momentum strike and attack the add. If it exists but is away from you, shuffle to the back of the list.

This should work, probably some minor tweaks as I just typed in notebad. Test it on something out in the world.

Code: Select all

if not @listexists 'addsList'
  createlist 'addsList'
endif
if not @findobject 'effusion'
  if @findtype EFFUSIONGRAPHIC 'any' 'ground' 0 12
    setalias 'effusion' 'found'
   endif
endif

unsetalias 'addsExist'
if @findtype BRUME/OTHERADDSGRAPHIC 'any' 'ground' 0 12
  while @findtype BRUME/OTHERADDSGRAPHIC 'any' 'ground' 0 12
    if @property 'Corporeal Brume' 'found' or @property 'Fetid Essence' 'found'
      setalias 'addsExist' 'Self'
      if not inlist addsList 'found'
        pushlist 'addsList' 'found'
      endif
    endif
    if @property 'Mantra Effervescence' 'found'
      setalias 'addsdExist' 'self'
      if not inlist addsList 'found'
        pushlist 'addsList' 'found'
      endif
    endif
    ignoreobject 'found'
  endwhile
  clearignorelist
else
  unsetalias 'addsExist'
  unsetalias 'firstRun'
endif


if @findobject 'addsExist'
  if @findobject addsList[0] 'ground' 0 1
    if not @findobject 'firstRun'
      cast 'Momentum Strike'
      setalias 'firstRun'
    elseif @injournal 'You transfer the momentum of your weapon' or @injournal 'failure message'
      cast 'Momentum Strike'
      clearjournal
    endif
    attack! addsList[0]
  elseif @findobject addsList[0] 'ground' 0 12
    setalias 'buffer' addsList[0]
    poplist addsList addsList[0]
    pushlist addsList 'buffer' 'back'
  else
    poplist addsList[0]
  endif
else
  setability 'secondary'
  attack! 'effusion'
endif
Last edited by gonthrax on February 18th, 2017, 6:51 pm, edited 1 time in total.
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Gargl Kark
Posts: 484

Re: Shimmering Effusion | Momentum Strike

Post by Gargl Kark »

gonthrax wrote:Do you want your attack to switch to the adds when they spawn? I find I like to focus them down quickly.
so you suggest to switch to the additional spawn instead of distributing the damage?
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gonthrax
Posts: 254

Re: Shimmering Effusion | Momentum Strike

Post by gonthrax »

Gargl Kark wrote:
gonthrax wrote:Do you want your attack to switch to the adds when they spawn? I find I like to focus them down quickly.
so you suggest to switch to the additional spawn instead of distributing the damage?
Distribute damage but make additional spawn your target so it gets all hits, if you miss a special or momentum strike the add will still get hit.

I edited my post with code and some info. You can change how you like.

If you don't want to switch attack to the adds, just get rid of the list and just check if the adds are close to you.
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Gargl Kark
Posts: 484

Re: Shimmering Effusion | Momentum Strike

Post by Gargl Kark »

ok, very nice!
I think I got the principle of your draft and will give it a try. I'll let you know how it went.
again, thx a lot.
on notebad ;), I've not heard about full fledged IDE use here. Maybe MB does?
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gonthrax
Posts: 254

Re: Shimmering Effusion | Momentum Strike

Post by gonthrax »

Gargl Kark wrote:ok, very nice!
I think I got the principle of your draft and will give it a try. I'll let you know how it went.
again, thx a lot.
on notebad ;), I've not heard about full fledged IDE use here. Maybe MB does?
Cool, glad you saw the principle! Looking forward to hearing your results.

Yea notebad is great, it takes good ideas and makes them into bad, half written scripts with bad syntax :lol: :mrgreen:
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The Silvertiger
Posts: 4469

Re: Shimmering Effusion | Momentum Strike

Post by The Silvertiger »

Have you tried using whirlwind on adds? Like have 2 identical macros 1 with dbl strike, or whatever, and the other with whirlwind? You could set the macro to equip whirlwind wep if not equipped(like if you're using quarter, macro equips black) and then play other macro equips main wep if not equipped(using black, macro equips quarter.)
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Gargl Kark
Posts: 484

Re: Shimmering Effusion | Momentum Strike

Post by Gargl Kark »

I have that one set up, but couldn't put it to use, because when spawn arrives I die to quick :D
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The Silvertiger
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Re: Shimmering Effusion | Momentum Strike

Post by The Silvertiger »

I vote ninja. ;)
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gonthrax
Posts: 254

Re: Shimmering Effusion | Momentum Strike

Post by gonthrax »

Gargl Kark wrote:I have that one set up, but couldn't put it to use, because when spawn arrives I die to quick :D
I think this is another good reason to switch your attack focus to the adds. You usually do more damage to them then the Effusion itself so you'll leech more life to help mitigate the extra damage intake.

I use this trick on my tamer, if I'm low on mana and one of the weak adds pop up I'll corpse + swarm it to get some mana back.
Loler
Posts: 2485

Re: Shimmering Effusion | Momentum Strike

Post by Loler »

120 ninja with a good tessen. mana stam swing. at least 2/4 casting if not more. use feint on shimmering keep out your mirror images at max and if one of the blobs are in range momentum strike. you dont use much mana this way so you can use vamp form if you want for less leech but you never have to worry about casting curse wep. or you can use the same kind of tessen with life/stam swing and use wraith form.

just make sure to keep feint up on shimmering 100% of the time and because you use a mace wep after 30 seconds of combat shimmering wont do much damage to you cause it will be at 0 stam. the essences it spawn usually arent to bad and with mirror images at 120 ninja they only have 10% chance to hit you meaning the one physical essence that does a ton of damage will be negated. probably take you 15 minutes with this strategy solo. can easily test it on test center. remember to make reasonable gear that you would use on demise and not over the top 5x max perfect pieces and weps.
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