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Re: Monster AI when low.

Posted: November 19th, 2017, 2:40 am
by Anthony File
Bump

Re: Monster AI when low.

Posted: November 27th, 2017, 1:21 pm
by Anthony File
Bump

Re: Monster AI when low.

Posted: November 27th, 2017, 6:45 pm
by desalonne
Stop bumping this garbage and bump the real issues (not the garbage issues that ruin your afk sampires)

Re: Monster AI when low.

Posted: November 27th, 2017, 9:16 pm
by The Silvertiger
desalonne wrote:Stop bumping this garbage and bump the real issues (not the garbage issues that ruin your afk sampires)
These guys have scripts that counteract the low health mobs. They are called rails. All bugs matter. Not just the ones that affect PvP.

Re: Monster AI when low.

Posted: November 27th, 2017, 10:13 pm
by Loler
LOL someone cant write a follow macro.

Re: Monster AI when low.

Posted: November 30th, 2017, 8:40 pm
by Anthony File
Bump

Re: Monster AI when low.

Posted: November 30th, 2017, 10:52 pm
by royal kapero2
Illegal running

Re: Monster AI when low.

Posted: December 2nd, 2017, 9:55 am
by Otim O'Connel
Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)

Re: Monster AI when low.

Posted: December 4th, 2017, 3:50 am
by Ajani
Otim O'Connel wrote:Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)
The undead are not dead. Hince UNdead

Re: Monster AI when low.

Posted: December 4th, 2017, 4:59 am
by Otim O'Connel
Ajani wrote:
Otim O'Connel wrote:Logically speaking I find it odd mindless undead zombies would fear death. I mean they are already dead and um mindless. =)
The undead are not dead. Hince UNdead
However they died and were brought back my some evil force, mystical or magical means. So you are telling me the zombie is running for his unlife saying oh no not again?

Re: Monster AI when low.

Posted: December 4th, 2017, 1:48 pm
by thewhitezone
he simply doesn't want to change his current state whatever it is

Re: Monster AI when low.

Posted: December 4th, 2017, 9:21 pm
by Otim O'Connel
thewhitezone wrote:he simply doesn't want to change his current state whatever it is
Well played...

Re: Monster AI when low.

Posted: December 6th, 2017, 2:35 pm
by Bama
BUMP

Please fix this
I understand players have their reasons for wanting it fixed and I really don't care what they are
I would like it fixed for my own selfish reasons

Because monsters run away when their HP is low I am being accused of:

Knowing the GMs and thus being granted special status
Arden wrote:Here comes bama...the only player allowed to grief the afks.

Which GM do you know?
I am being accused of being a GM
Calvin wrote:Gm's should just make Bama a Ban Hammer she can double click and target people to temporarily ban them :P

a Bam Hammer... cant abuse it tho ;)

she is probably a GM that knows they are doing it inside the rules, and so trolls them inside the rules in return
i really wouldn't be surprised if she turned out to be EOS or something like that.
possibly just a nice long term player tho

I am also being accused of "greifing" players without any repercussions
Arden wrote:
Quoting so I hope you read:

Why is there punishment for some players who lets say lure rend onto afks.

Yet bama posts picture proof of greifing afks and gets ignored?
And let us not forget about all the name calling I receive because apparently I can stealth herd monsters other can not ........I guess that comes from either knowing GM's well or being a GM

People that die when they are AFK ( in any facet) is not my fault
If you the Admin do not want to fix this problem of monsters fleeing when their HP is low AFK players will continue to die


I have posted about this before on the old forums (which are currently down) and provided proof that pets do not work correctly when it comes to multiple targets (monsters). My proof was ignored by the Admin with a simple GIF of a pet killing 1 mongbat and then another right after the first kill

When a pet is fighting a monster and another monster spawns or wanders onto the screen and flags the pet or me the pet will turn it's attention to the 2nd (or 3rd, 4th, 5th etc) monster.
If the 1st monster happens to be low on HP when the other(s) flags my pet or me and my pet targets the new monster(s) that 1st monster will flee

When the pet disposes of the other enemy if the first monster is not in the pet's line of sight or mine the pet returns to me
So now we have a monster wandering around

Now if there happens to be a tree hugger trying to bank their goods at a tree and .......

.................that 1st monster has wandered to that area and.............

................. has regenerated enough HP to stop fleeing and..................

.................. is healthy enough to attack and.........

.............the AFK tree hugger is in it's line of sight how is this my fault?


When I do some mining I mine with gargoyle pick axes
What I described above about fleeing monsters happens quite a bit to me

I do not chase them because I will eventually meet up with that/those elementals and when they flag me or my pet the pet will go after it
The only time I will stop my macro is to answer/reply to a GM or run out of gargoyle pick axes
I will not stop my macro to go kill an elemental that is fleeing because it has low HP because as stated above I will eventually meet up with it

If there are other players in the area it is not up to me to protect them from low HP fleeing/wandering elementals
They can (if they are attended)
...lure it back to me and my pet will kill it
...they can kill it
...they can recall away
...they can even page




I am mining with a gargoyle pick ax
I dig up a dull copper elemental
My pet attacks the elemental

Syn_12-6_06.42-1.jpg
Syn_12-6_06.42-1.jpg (223.05 KiB) Viewed 8895 times

The elemental get low on HP and starts to flee
As it starts to flee I dig up another dull copper elemental that flags me
My pet turns it's attention to the 2nd elemental and kills it


Syn_12-6_06.42-2.jpg
Syn_12-6_06.42-2.jpg (222.06 KiB) Viewed 8895 times



The 1st elemental has left the cave
If someone is outside of that cave and if AFK when the wandering elemental has regenerated enough HP they will attack that player
How is this my fault?



Syn_12-6_06.42-3.jpg
Syn_12-6_06.42-3.jpg (220.27 KiB) Viewed 8895 times
How does this raise questions about me getting special treatment?
How does this prove I am a GM?
How about fixing this problem and or fixing the issue(s) with pets

tl;dr

BUMP

Re: Monster AI when low.

Posted: December 7th, 2017, 6:04 am
by Arden
I dont think youre a GM.
I dont think you get special treatement.

I think GMs are biased.

And yes that was too long to read. Didnt read much other than the last few lines

Re: Monster AI when low.

Posted: December 7th, 2017, 7:05 pm
by Bama
Arden wrote:
that was too long to read.

Here let me shorten it up for you

A Monsters fleeing when low on HP is a hazard for other players in the area

I try to warn them ................but I think they just ignore me
Syn_12-7_12.38.jpg
Syn_12-7_12.38.jpg (213.24 KiB) Viewed 9013 times



So I mined up multiple elementals I thought I killed them all.....................

Syn_12-7_12.43-1.jpg
Syn_12-7_12.43-1.jpg (205.31 KiB) Viewed 9013 times







...............I was wrong




On a side note how does one die attended in the guard zone?





BUMP