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Weapon Swing Rate

Posted: October 4th, 2016, 5:17 am
by Loler
On demise when you equip a weapon your swing timer is reset based off the new weapon and you have to wait an entire cycle of swing without swinging before being able to swing again.

On OSI when you swing your weapon un-equip it and equip another your swing timer is based off your last weapon equiped and last actual swing. So If i swung a dagger swapped to my heavy crossbow and swung after requiping my heavy i would almost swing instantly. Same goes if i were to swing with a heavy cross bow unequip it and put on a dagger to swing i would have to wait about 2 seconds to swing the dagger.

TL:DR
demise
swing timer reset the second you equip a weapon.

osi
swing timer resets based off your last weapon swung not reset when equiping a weapon.

Re: Weapon Swing Rate

Posted: November 12th, 2016, 7:31 am
by Loler
bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA

Re: Weapon Swing Rate

Posted: January 17th, 2017, 9:19 am
by Loler
bump

Re: Weapon Swing Rate

Posted: January 17th, 2017, 9:41 am
by The Silvertiger
What you'll need: osi proof or publish notes stating the change.

Re: Weapon Swing Rate

Posted: January 17th, 2017, 12:33 pm
by Loler
There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.

Re: Weapon Swing Rate

Posted: January 17th, 2017, 8:29 pm
by The Silvertiger
Loler wrote:There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.
Loler wrote:bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA
The Silvertiger wrote:What you'll need: osi proof or publish notes stating the change.
Go make a free account and show us.

Re: Weapon Swing Rate

Posted: January 17th, 2017, 8:31 pm
by Loler
last time i tried to log into live server it didnt let me.

Re: Weapon Swing Rate

Posted: October 14th, 2017, 5:16 am
by Loler
up

Re: Weapon Swing Rate

Posted: October 14th, 2017, 1:50 pm
by Shallan
The Silvertiger wrote:
Loler wrote:There was no change if someone has an osi account its a pretty easy test. last time i tried to log into live server it didnt let me.
Loler wrote:bump if anyone wants to test this on osi i dont know if its still accurate but it was up till SA
The Silvertiger wrote:What you'll need: osi proof or publish notes stating the change.
Go make a free account and show us.

Re: Weapon Swing Rate

Posted: October 14th, 2017, 7:44 pm
by april0395
Take it doooooown! "Do not share your account information" is one of the rules. :S

Re: Weapon Swing Rate

Posted: October 14th, 2017, 11:59 pm
by Loler
Yep.

Re: Weapon Swing Rate

Posted: October 15th, 2017, 5:01 am
by Vitek-
Lol ok it gets taken down super weird but w.e. I have the proof so whichever Dev has any interest in fixing it PM me I guess

Re: Weapon Swing Rate

Posted: October 15th, 2017, 5:36 am
by The Silvertiger
Vitek- wrote:Lol ok it gets taken down super weird but w.e. I have the proof so whichever Dev has any interest in fixing it PM me I guess
Just edit it and repost...

Re: Weapon Swing Rate

Posted: October 16th, 2017, 8:06 pm
by Vitek-
Tbh too lazy to reupload if a dev actually wants to fix it they can PM me. Can do enough work as is with an archer so idrc

Re: Weapon Swing Rate

Posted: October 20th, 2017, 12:48 am
by Loler
Bump