Stats pointed down lowering before stats cap

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Bama
Bug Hunter
Posts: 3611

Stats pointed down lowering before stats cap

Post by Bama » December 14th, 2018, 11:14 pm

http://www.uoguide.com/Stats
https://uo.com/wiki/ultima-online-wiki/ ... ttributes/


Total stats are capped at 225 for new accounts. At 6 months, all characters will have their stat cap raised by 5 points to 230. Also, Scrolls of Power can be found to raise your stat cap by up to 25 points and the special Scroll of Valiant Commendation allows a further +5 giving a final total possible of 260. Individual stats are capped at 125 real (150 with items).

– Stat gain is linked to skill gain, only when you gain in skill will you gain in stats, it is, however possible to gain in stats if the skill involved is at cap, provided it is still set to raise.
– All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
– The chance that a stat will increase on any given skill gain is 1 in 20.- Purchasing skill training from an NPC will not raise stats.
– There is no cap on how many stat points you can gain in any given time period
– Individual stats are capped at 125 real with a total cap of 150 including bonuses from items.



For Inscription
Primary Stat is Int
Secondary Stat Dex

2 Questions
Why am I gaining in Strength?
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A better question........... why did I lose strength stats when I wasn't at my stat cap?
I am not at my stat cap of 240
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Implement the OSI casting code
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Arden
Posts: 1549

Re: [NEW not really]Stat Gain

Post by Arden » December 22nd, 2018, 12:52 am

Agreed on both accounts.

Should be a super ez fix

User avatar
Bama
Bug Hunter
Posts: 3611

Re: [NEW not really]Stat Gain

Post by Bama » January 18th, 2019, 11:30 pm

Eos wrote:The following changes will go in effect after the scheduled server restart tonight:
  • Pigments can be used on more item types crafted with special materials:
    • House addon container deeds (e.g. arcane bookshelf deed)
    • Miscellaneous carpentry craftables (e.g. stools)
    • Fishing poles
    • Wooden containers
    • Jewelry
    • Light sources (e.g. candelabras)
    • Instruments
  • Pigments can now be used on the following artifacts: Conjurer's Trinket, Conjurer's Grimoire, Conjurer's Garb.
We look forward to the added color in the world of Demise!
tl;dr
BUMP
Gabba Gabba Hey!!!

Arthrutus
Posts: 50

Re: [NEW not really]Stat Gain

Post by Arthrutus » February 23rd, 2019, 4:18 pm

The secondary stat of meditation is Strength. I'm assuming since you are regaining mana, meditation is passively being used as a skill, hence the strength gain.

The Silvertiger
Bug Tester
Posts: 4077

Re: [NEW not really]Stat Gain

Post by The Silvertiger » February 24th, 2019, 12:30 am

Bama wrote:http://www.uoguide.com/Stats
https://uo.com/wiki/ultima-online-wiki/ ... ttributes/


Total stats are capped at 225 for new accounts. At 6 months, all characters will have their stat cap raised by 5 points to 230. Also, Scrolls of Power can be found to raise your stat cap by up to 25 points and the special Scroll of Valiant Commendation allows a further +5 giving a final total possible of 260 giving a final total possible of 255. Individual stats are capped at 125 real (150 with items).

– Stat gain is linked to skill gain, only when you gain in skill will you gain in stats, it is, however possible to gain in stats if the skill involved is at cap, provided it is still set to raise.
– All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
– The chance that a stat will increase on any given skill gain is 1 in 20.- Purchasing skill training from an NPC will not raise stats.
– There is no cap on how many stat points you can gain in any given time period
– Individual stats are capped at 125 real with a total cap of 150 including bonuses from items.



For Inscription
Primary Stat is Int
Secondary Stat Dex

2 Questions
Why am I gaining in Strength?
Edited for era.

http://www.uoguide.com/index.php?title= ... ldid=58947
The crybabies are legendary

Discord: The Silvertiger #7402

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Bama
Bug Hunter
Posts: 3611

Re: [NEW not really]Stat Gain

Post by Bama » March 24th, 2019, 11:50 pm

Gabba Gabba Hey!!!

The Silvertiger
Bug Tester
Posts: 4077

Re: [NEW not really]Stat Gain

Post by The Silvertiger » March 25th, 2019, 12:39 am

Bama wrote:link to irrelevant report
I noticed you didn't highlight this line: "it is, however possible to gain in stats if the skill involved is at cap, provided it is still set to raise."

The other day I was trying to gain stats using arms lore while my lore was at cap. I paged because I thought you could gain at cap if you had the arrow pointed up. The staff member on duty[Tetra?] informed me that I couldn't gain after I was unable to gain in skill points. If I am reading this line I highlighted above correctly this isn't osi accurate.

Is this bug report supposed to be all inclusive for [stat gain] or would you like another report made?
The crybabies are legendary

Discord: The Silvertiger #7402

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Bama
Bug Hunter
Posts: 3611

Re: [NEW not really]Stat Gain

Post by Bama » March 25th, 2019, 12:59 am

The Silvertiger wrote:
Bama wrote:link to irrelevant report
I noticed you didn't highlight this line: "it is, however possible to gain in stats if the skill involved is at cap, provided it is still set to raise."

The other day I was trying to gain stats using arms lore while my lore was at cap. I paged because I thought you could gain at cap if you had the arrow pointed up. The staff member on duty[Tetra?] informed me that I couldn't gain after I was unable to gain in skill points. If I am reading this line I highlighted above correctly this isn't osi accurate.

Is this bug report supposed to be all inclusive for [stat gain] or would you like another report made?
Tetra is wrong
This report is about stats and how you shouldn't lose any stats until you are at stat cap
Gabba Gabba Hey!!!

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Bama
Bug Hunter
Posts: 3611

Re: [NEW not really]Stat Gain

Post by Bama » March 25th, 2019, 1:11 am

The Silvertiger wrote:
The other day I was trying to gain stats using arms lore while my lore was at cap. I paged because I thought you could gain at cap if you had the arrow pointed up. The staff member on duty[Tetra?] informed me that I couldn't gain after I was unable to gain in skill points.
I cast 1 spell
I adjust my stats twice
No camping
No arms lore
Eval 120
Magery 120
Med 120

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Bama
Bug Hunter
Posts: 3611

Re: Stat Gain

Post by Bama » August 26th, 2019, 4:55 am

Is there any chance you will look at this again
Maybe it wasn't explained correctly the 1st time.
Maybe it was explained correctly but you want it to be OSI but better?

On OSI if you are not at your stat cap you can't lower a stat
Once you reach your stat cap you can lower a stat to gain in another stat

On Demise you can lower a stat (sometimes) before you reach your stat cap.
So ok OSI but better
But if you want to go that route it should happen all the time and not whenever

I'm working armslore on a character to raise my INT I need more mana right now to recall around

Armslore will raise........... Primary INT Secondary STR

I lock STR
I have DEX set to lower
I have INT set to gain


I run a simple macro
I lose a DEX stat and gain an INT stat
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I gain 1 INT stat (no DEX loss)
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I gain 1 INT stat (no DEX loss)
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I lose a DEX stat and gain an INT stat
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I lose a DEX stat and gain an INT stat
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Gabba Gabba Hey!!!

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Bama
Bug Hunter
Posts: 3611

Re: Stat Gain

Post by Bama » August 26th, 2019, 5:08 am

On OSI if I am not at my stat cap I can not lower a stat as I gain in another stat


Eval Int will raise........... Primary INT Secondary STR

I have STR set to gain
I have DEX set to lower
I have INT set to lower

5 STR gains no stat loss
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Bama
Bug Hunter
Posts: 3611

Re: Stat Gain

Post by Bama » August 26th, 2019, 5:16 am

On OSI if I am not at my stat cap I can not lower a stat as I gain in another stat


Eval Int will raise........... Primary INT Secondary STR
I switch what I want to raise from STR to INT

I have STR set to lower
I have DEX set to lower
I have INT set to gain

4 INT gains no stat loss
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Eos
Demise Administrator
Posts: 259

Re: Stat Gain

Post by Eos » August 26th, 2019, 9:53 pm

This report was marked as invalid because the strength gain in the original post was due to meditation gains, and the gaining stats at a skill's cap--albeit slow--is working on Demise.

Though you may be on to something with the stats lowering! I'll rename the thread and mark it as accepted.

It should be noted that on Demise the lowering of other stats isn't guaranteed to occur with every stat gain, it is a chance based on how close to the stats cap you are. (80% towards your stats cap would mean an 80% chance.) It might need a few more tries to rule out this behavior on OSI.
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please page for a staff member in-game.

Thank you for your continued support of UOG: Demise.

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Bama
Bug Hunter
Posts: 3611

Re: Stats pointed down lowering before stats cap

Post by Bama » August 26th, 2019, 10:22 pm

Thank you
Gabba Gabba Hey!!!

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Bama
Bug Hunter
Posts: 3611

Re: Stat Gain

Post by Bama » August 29th, 2019, 1:24 pm

Eos wrote:
August 26th, 2019, 9:53 pm
It should be noted that on Demise the lowering of other stats isn't guaranteed to occur with every stat gain, it is a chance based on how close to the stats cap you are. (80% towards your stats cap would mean an 80% chance.) It might need a few more tries to rule out this behavior on OSI.
It should only lower at stat cap and it is 100% at that time

Here is a character that is 5 stat points under the stat cap


Eval Int will raise........... Primary INT Secondary STR


I have STR ( 110 ) locked
I have DEX (125 ) set to lower
I have INT (15 ) set to gain


DEX will not lower until I reach 20 (+5) stat points in INT

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I reported this on the forum before this one
I used a +5 stat scroll on my scribe
I reported that I had to lose 5 DEX points before I was able to gain the 5 INT points that I wanted

Stats (and skills) can not lower until you are at your cap
We all remember making a new character and gaining those freaking 7 points in focus because we took a step before we remembered to lock or set that skill to lower. Thank you for that fix

Regarding Stat Gain I appreciate all the work you have done with it because before you came along we had to first get at our Skill Cap and then do Arms Lore over night and hope that the character gained more than 12 stats ( ahhh memories ). Now we can gain as we play
Again THANK YOU!!!!
Gabba Gabba Hey!!!

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