Page 2 of 3

Re: Monsters running when low video proof.

Posted: March 31st, 2019, 8:06 pm
by The Silvertiger
Hypothesis tested by loler:
http://www.twitch.tv/mortoburger/v/4020 ... r=a&t=300s

Can see a drake fleeing around 306ish...

And another test by loler:
http://www.twitch.tv/mortoburger/v/4020 ... r=a&t=256s

Can see a drake fleeing around 259ish...

Re: Monsters running when low video proof.

Posted: April 1st, 2019, 3:43 am
by Loler
Drake at 259seconds isn't running from me its trying to path to me but i keep moving and it fucks with its pathing. No clear path cause of how the mobs are around me. At 306seconds same thing its trying to psth to me not away. I never flagged that drake it sees me on the edge of the screen poor pathing and i run off screen. Notice at 259 it keeps trying to walk to me

Re: Monsters running when low video proof.

Posted: April 1st, 2019, 1:56 pm
by The Silvertiger
Really... You are a hz... Lying about the obvious truth. One of the drakes was clearly right beside you when it decides to path away from you. The other is pathing to you then abruptly changes direction to the opposite direction after being hit with an area attack. Both were clearly engaged.

Re: Monsters running when low video proof.

Posted: April 1st, 2019, 2:50 pm
by Loler
You see me move it moves tries to path to me takes an idiot path then walks back into me.

I'm assuming the 306 the other drake in question was the one on the left side of the screen? That I never attack and is just wandering around aimlessly

Re: Monsters running when low video proof.

Posted: April 1st, 2019, 3:00 pm
by The Silvertiger
Loler wrote:You see me move it moves tries to path to me takes an idiot path then walks back into me.

I'm assuming the 306 the other drake in question was the one on the left side of the screen? That I never attack and is just wandering around aimlessly
The one you comment on first is the 306, which after you stop moving is right beside you. It then flees and re-engages.

The 259 drake is first agro'd around 245, beelines toward you take it's first whirlwind around 250. You run away if starts chasing you then makes an abrupt change in the opposite direction after being hit by an area attack[energy? 18?,] after you run northwest it re-engages first with a dragon breath then with a beeline towards your new position.

Stop trolling.

Re: Monsters running when low video proof.

Posted: April 1st, 2019, 4:16 pm
by Loler
Probably looked at wrong times i was looking on my phone ill check again at home.

Re: Monsters running when low video proof.

Posted: April 2nd, 2019, 4:43 pm
by Bama
If the monsters fleeing needs to be fixed to be like OSI shouldn't the way monsters react to flagging you be fixed to match OSI?

Lets say a paragon flags me on Demise
It will run after me but if I drop a nature's fury down it forgets about me and fights the fury but not on OSI
Or if my pet is on "guard" and attacks the paragon it forgets about me but not on EDIT OSI EDIT
I can out run a paragon on Demise but not on OSI I need to be mounted to out run one

Re: Monsters running when low video proof.

Posted: April 2nd, 2019, 4:52 pm
by Loler
He'll yeah go record all that and document it and make a proper thread with your bug.

Re: Monsters running when low video proof.

Posted: April 2nd, 2019, 5:08 pm
by Bama
Isn't this report about how monsters move around on Demise compared to OSI?

This fleeing at 16% was reported and documented a log time ago
The way paragons attack/move was reported and documented a long time ago
Paragon speed was reported and documented a long time ago
Even paragon loot/gold was reported and documented a long time ago

Not all monster take off at 16% health on OSI. There are other things going on when they do flee on OSI

Re: Monsters running when low video proof.

Posted: April 2nd, 2019, 5:39 pm
by Loler
My report is about fleeing. You can choose to make a report for your bug with documentation in another topic if u want

And its not all monsters run at 16% its very few monsters that even run away. And it happens rarely. Not at 16% like clockwork on demise.

Re: Monsters running when low video proof.

Posted: April 4th, 2019, 3:43 pm
by The Silvertiger
So I found some interesting documentation:


Image
So we see an AI function that isn't osi-accurate in spotlight. Monsters on Demise don't fly the same way as OSI. So what it is saying is that monsters that fly some will attempt to flee. When this happens your pet attempts to get to the same z axis with the fleeing monster.

I guess I need to figure out how to activate an OSI account. Last time I tried, I had to jump through 20 hoops.

Re: Monsters running when low video proof.

Posted: April 4th, 2019, 6:57 pm
by Loler
I likes it

Re: Monsters running when low video proof.

Posted: June 15th, 2019, 6:19 am
by The Silvertiger
Here's part 2 of the extended cut: https://www.twitch.tv/videos/439169055

Here is an edited version: https://youtu.be/O2tPTlxiqtE


The list of mobs caught fleeing in part 1 & 2:
Great Hart
LLama
Imp
Harpy
Stone Harpy
Giant Spider
Troll
Drake
Air Elemental
Orc
Orcish Mage
Ratman archer
ratman
dire wolf
earth elemental
Blackthorn's Juggernaut
Fire Elemental
Enslaved Gargoyle
Lava Lizard
Sand Vortex
Efreet
Greater Mongbat
Bogling
Plague Beast
Kappa
Kraken
Lesser Hiryu
Oni
Hiryu
Elite Ninja [great ai report coming]
Lava Serpent
Tsuki Wolf
Wisp
Stone Gargoyle
Gargoyle

List of mobs I couldn't get to flee as much as I tried:
anything with less hp than a fireball
paragons
corpsers
BLOOD ELEMENTALS
UNDEAD [every undead I tried wouldn't flee]

List of mobs caught fleeing in between part 1 & 2:
Demon
Balron
hell cat predator

Re: Monsters running when low video proof.

Posted: June 15th, 2019, 4:35 pm
by Josh
The Silvertiger wrote:Here's part 2 of the extended cut: https://www.twitch.tv/videos/439169055

I will post a edited version soon.

The list of mobs caught fleeing in part 1 & 2:
Great Hart
LLama
Imp
Harpy
Stone Harpy
Giant Spider
Troll
Drake
Air Elemental
Orc
Orcish Mage
Ratman archer
ratman
dire wolf
earth elemental
Blackthorn's Juggernaut
Fire Elemental
Enslaved Gargoyle
Lava Lizard
Sand Vortex
Efreet
Greater Mongbat
Bogling
Plague Beast
Kappa
Kraken
Lesser Hiryu
Oni
Hiryu
Elite Ninja [great ai report coming]
Lava Serpent
Tsuki Wolf
Wisp
Stone Gargoyle
Gargoyle

List of mobs I couldn't get to flee as much as I tried:
anything with less hp than a fireball
paragons
corpsers
BLOOD ELEMENTALS
UNDEAD [every undead I tried wouldn't flee]

List of mobs caught fleeing in between part 1 & 2:
Demon
Balron
hell cat predator
Try dragon-types, their Aggro is different I believe, so flee might be different too.

Re: Monsters running when low video proof.

Posted: June 15th, 2019, 6:58 pm
by Bama
The Silvertiger wrote:Here's part 2 of the extended cut: https://www.twitch.tv/videos/439169055

Here is an edited version: https://youtu.be/O2tPTlxiqtE


The list of mobs caught fleeing in part 1 & 2:
Great Hart
LLama
Imp
Harpy
Stone Harpy
Giant Spider
Troll
Drake
Air Elemental
Orc
Orcish Mage
Ratman archer
ratman
dire wolf
earth elemental
Blackthorn's Juggernaut
Fire Elemental
Enslaved Gargoyle
Lava Lizard
Sand Vortex
Efreet
Greater Mongbat
Bogling
Plague Beast
Kappa
Kraken
Lesser Hiryu
Oni
Hiryu
Elite Ninja [great ai report coming]
Lava Serpent
Tsuki Wolf
Wisp
Stone Gargoyle
Gargoyle

List of mobs I couldn't get to flee as much as I tried:
anything with less hp than a fireball
paragons
corpsers
BLOOD ELEMENTALS
UNDEAD [every undead I tried wouldn't flee]

List of mobs caught fleeing in between part 1 & 2:
Demon
Balron
hell cat predator

During this era reapers would move /teleport but I don’t think they do now.

Corpsers stay on the spot where they spawn.i don’t think you can get them to move.