How it works on demise.
If the z axis on teleport changes more then 5-10 tiles it starts going crazy and you fail to teleport almost every time. You cant teleport onto ledges in t2a 95% of the time even when its a very small height change.
How it works on OSI.
You can teleport to almost every ledge even with a 16-30 tile difference on the z axis. Running around in t2a is an easy way to test as there are lots of ledges with variable height differences.
https://www.twitch.tv/videos/401993733
When I try to teleport in T2A on demise I'm afraid to teleport to ledges as I know 95% of the time its going to fail where when I played OSI I freely teleported to any ledge knowing 95% of the time i would not fail.
Verification Needed Line of Sight with teleport is really bad.
Line of Sight with teleport is really bad.
PM me or contact me on discord mortoburger#5040
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Re: Line of Sight with teleport is really bad.
LOS is fucked on almost all free servers as are most of the things posted in here cause this was the base code for all free servers for a long time. Now they have Servuo which is way worse in most ways then runuo.
PM me or contact me on discord mortoburger#5040
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