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Line of Sight with teleport is really bad.

Posted: March 27th, 2019, 6:29 pm
by Loler
How it works on demise.

If the z axis on teleport changes more then 5-10 tiles it starts going crazy and you fail to teleport almost every time. You cant teleport onto ledges in t2a 95% of the time even when its a very small height change.

How it works on OSI.

You can teleport to almost every ledge even with a 16-30 tile difference on the z axis. Running around in t2a is an easy way to test as there are lots of ledges with variable height differences.

https://www.twitch.tv/videos/401993733

When I try to teleport in T2A on demise I'm afraid to teleport to ledges as I know 95% of the time its going to fail where when I played OSI I freely teleported to any ledge knowing 95% of the time i would not fail.

Re: Line of Sight with teleport is really bad.

Posted: March 27th, 2019, 7:30 pm
by Josh
Similar problems with fields

Re: Line of Sight with teleport is really bad.

Posted: March 27th, 2019, 7:38 pm
by Loler
LOS is fucked on almost all free servers as are most of the things posted in here cause this was the base code for all free servers for a long time. Now they have Servuo which is way worse in most ways then runuo.