Line of Sight with teleport is really bad.
Posted: March 27th, 2019, 6:29 pm
How it works on demise.
If the z axis on teleport changes more then 5-10 tiles it starts going crazy and you fail to teleport almost every time. You cant teleport onto ledges in t2a 95% of the time even when its a very small height change.
How it works on OSI.
You can teleport to almost every ledge even with a 16-30 tile difference on the z axis. Running around in t2a is an easy way to test as there are lots of ledges with variable height differences.
https://www.twitch.tv/videos/401993733
When I try to teleport in T2A on demise I'm afraid to teleport to ledges as I know 95% of the time its going to fail where when I played OSI I freely teleported to any ledge knowing 95% of the time i would not fail.
If the z axis on teleport changes more then 5-10 tiles it starts going crazy and you fail to teleport almost every time. You cant teleport onto ledges in t2a 95% of the time even when its a very small height change.
How it works on OSI.
You can teleport to almost every ledge even with a 16-30 tile difference on the z axis. Running around in t2a is an easy way to test as there are lots of ledges with variable height differences.
https://www.twitch.tv/videos/401993733
When I try to teleport in T2A on demise I'm afraid to teleport to ledges as I know 95% of the time its going to fail where when I played OSI I freely teleported to any ledge knowing 95% of the time i would not fail.