removing resists on weapon crafts
removing resists on weapon crafts
Any chance of this becoming a feature on live server?
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Re: removing resists on weapon crafts
its been highly tested and still you get trash weapons 95% of the time on test center with a val hammer
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Re: removing resists on weapon crafts
Ive crafted over 10000 charges of valorite hammer with using the portal which removes the resist on weapons, and have only made a handful of weapons that are worth using.
I would rather spend 100kk on gold hammers and try to get a perfect 4-mod, rather than spending 2-300kk on valorites only to get weapons full of resist.
There's a reason I dont burn hammers, it's not profitable, and it cost too much money.
I would rather spend 100kk on gold hammers and try to get a perfect 4-mod, rather than spending 2-300kk on valorites only to get weapons full of resist.
There's a reason I dont burn hammers, it's not profitable, and it cost too much money.
I T-Bagged Vander's corpse and he came back from the dead and attempted to bite my nutsack.
Re: removing resists on weapon crafts
UO developers seem to be retarded. Just look at the artifacts 90% are totally useless, item sets - useless. So why not weapons rolling resists.
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Re: removing resists on weapon crafts
well 95% trash and 99.999% trash is BIG DIFERENCE, let say valorite hammer 15 use, mean at last one weapon can be used if remove resistLoler wrote:its been highly tested and still you get trash weapons 95% of the time on test center with a val hammer
with resist it is [close] ALL trash
Re: removing resists on weapon crafts
every old player has 1-2 good weapons made with a val/verite hammer, so it must be possible to make something good out of them
Last edited by Alvin on January 26th, 2017, 11:21 am, edited 1 time in total.
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Re: removing resists on weapon crafts
I was on test center and it said that Alvin was #1 pvper on the board.
I T-Bagged Vander's corpse and he came back from the dead and attempted to bite my nutsack.
Re: removing resists on weapon crafts
every old player has 1-2 good weps created in the cucumber jim/xavier era modded by gm.Alvin wrote:every old player has 1-2 good weapons made with a val/verite hammer, so it must be possible to make something good out of them
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Re: removing resists on weapon crafts
Not really, he made few weapons and i belive 90% of them is owned by William.Savitar wrote:every old player has 1-2 good weps created in the cucumber jim/xavier era modded by gm.Alvin wrote:every old player has 1-2 good weapons made with a val/verite hammer, so it must be possible to make something good out of them
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There are great player-made weapons around : my hammer pick is preatty good - made during the crafting event... Galder's hammer pick he made with the valorite hammer i gave him.... Magic King's sampire weapons (I have one particular in mind, he PCed some time ago - we made it together), or his harvester he gave Boheme.... and so on - just to name a few.
"To be stupid, selfish, and have good health are three requirements for happiness, though if stupidity is lacking, all is lost."
~Gustave Flaubert
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Re: removing resists on weapon crafts
go look at Indika's Sampire weps they are all pretty good and most are crafted by DemonsAlvin wrote:Not really, he made few weapons and i belive 90% of them is owned by William.Savitar wrote:every old player has 1-2 good weps created in the cucumber jim/xavier era modded by gm.Alvin wrote:every old player has 1-2 good weapons made with a val/verite hammer, so it must be possible to make something good out of them
----
There are great player-made weapons around : my hammer pick is preatty good - made during the crafting event... Galder's hammer pick he made with the valorite hammer i gave him.... Magic King's sampire weapons (I have one particular in mind, he PCed some time ago - we made it together), or his harvester he gave Boheme.... and so on - just to name a few.
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Re: removing resists on weapon crafts
Eby used to burn through hammers like crazy, pump out a few decent ones, not modded... Im sure some of the other old folks still have them. But in all the time he was crafting, i seldom remember more than a handful of "DAMN" weapons.
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- Silent Shadow
- Posts: 334
Re: removing resists on weapon crafts
i think it must be introduced on live
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Re: removing resists on weapon crafts
imo, a jackpot should be a jackpot...
i don't mind the astronomical odds, the population is lower, but the production of hammers is actually pretty high cos we can bod farm with macro here. that's the balancing tool for that, shouldn't need to remove resists as well.
it is a pain in the balls, i've only made 1 sword with all 5 mods usable, and even that is an earth ele slayer. plus the 4 mod i use is actually from like the second aggy hammer i ever used, and i have burnt so much since and not made anything better.. so it does suck. but it's still kinda better than everyone just having a perfect wep. that's why i think the valorite runic carp/fletching stuff is OP as fuck, 1kk per tool is it? makes me wanna use a fkin club
and ur mental to say that the old players all have a 5 mod or 2 from back in the day. cos back in the day more mods spawned so the odds were a lot worse, and before that the max intensity from a hammer was capped at the hammers level. Indika has some because he spent literally like 4 months doing nothing but BOD farming and got an insane number of hammers for it
they made elemental damage re-roll the charge, and i think they took out a couple of mods.. cant remember what tho, was it durability? and something else? lower requirements maybe. point is they have already taken mods off, and you reroll elemental damage, so that's like 7 mods less than there should be already
i don't mind the astronomical odds, the population is lower, but the production of hammers is actually pretty high cos we can bod farm with macro here. that's the balancing tool for that, shouldn't need to remove resists as well.
it is a pain in the balls, i've only made 1 sword with all 5 mods usable, and even that is an earth ele slayer. plus the 4 mod i use is actually from like the second aggy hammer i ever used, and i have burnt so much since and not made anything better.. so it does suck. but it's still kinda better than everyone just having a perfect wep. that's why i think the valorite runic carp/fletching stuff is OP as fuck, 1kk per tool is it? makes me wanna use a fkin club
and ur mental to say that the old players all have a 5 mod or 2 from back in the day. cos back in the day more mods spawned so the odds were a lot worse, and before that the max intensity from a hammer was capped at the hammers level. Indika has some because he spent literally like 4 months doing nothing but BOD farming and got an insane number of hammers for it
they made elemental damage re-roll the charge, and i think they took out a couple of mods.. cant remember what tho, was it durability? and something else? lower requirements maybe. point is they have already taken mods off, and you reroll elemental damage, so that's like 7 mods less than there should be already
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https://www.globalplayer.com/live/radiox/manchester/
https://documentaryheaven.com/