The following changes have been made to the Test Center:
Factions:
Skill loss duration after death has been reduced from 20 to 5 minutes.
Faction war horses can now be mounted regardless of faction rank.
Point decay has been reduced.
Potions:
The action delay after using any potion has been increased from 0.5 to 1 second.
The potion use range has been increased from 1 to 2 tiles.
We are currently considering these changes for the main server. Please feel free to test the changes on the Test Center and post any comments/feedback below!
Eos UOGDemise - Administrator
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If possible, could you guys add a spawn for faction war horses so we can test that change without actually having to steal all the cities, elect people and then test? They are tameable so anyone should be able to test it that way.
Anthony File wrote: ↑February 5th, 2022, 2:57 pm
Consider shortening faction skill loss timer to only 1-2 minutes and disable it entirely during canned/automated events.
Please also consider reverting the changes that kept players from teleporting near houses and remove criminal timers from ghosts.
Reducing the loss time to this value is the same as removing it. You agree or not, it's still a faction, there must be punishment when u die. The 5 minute time is good enought.
Teleport still an unbalanced skill, and you want to make it more overpower?
Sorry File but I don't agree with any of your suggestions.
1)There seems to be a bug to use potions on the ground.There is no line of sight check.You can literally chug a heal potion on the ground even if there is a door in between.
2)I recommend this 1 sec delay applied to everything,just the same as the general action delay on OSI. My reasons are:
In PVP,using bands|scrolls|bolas,clicking corpses,etc are all connected to balance.If we go the OSI way on potions,we should do it on every thing.
Longer action delay will not stop scripts,but will make scripts less effective.Scripts react much faster than human beings.Longer action delay weakens this advantage.If the aim of this change is to reduce automation of pvp,then my suggestion will do a better job.
The downside is it will affect pvm scripts too.So we can make this change fel only to work around it.
3)This change will significantly affect the purple potions.Its very likely you can no longer xfield and bomb your foe to death after this change.It will nerf the tool box against archers.So it seems right now its not the best timing for the change.These days ppl are mainly complaining archers are too strong.
DG second suggestion about 1 sec delay to everything - simple NO! Stop slowing the game
OSI is good example but how to kill shard, not to make game better.