TC Update February 5, 2022

All discussion regarding the Demise Test Center shard.
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Eos
Demise Administrator
Posts: 352

TC Update February 5, 2022

Post by Eos »

The following changes have been made to the Test Center:
  • Factions:
    • Skill loss duration after death has been reduced from 20 to 5 minutes.
    • Faction war horses can now be mounted regardless of faction rank.
    • Point decay has been reduced.
  • Potions:
    • The action delay after using any potion has been increased from 0.5 to 1 second.
    • The potion use range has been increased from 1 to 2 tiles.

We are currently considering these changes for the main server. Please feel free to test the changes on the Test Center and post any comments/feedback below!
Eos
UOGDemise - Administrator

Please do not PM me for general support.
If you are experiencing game issues please send a help request in-game.

Thank you for your continued support of UOG: Demise.
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Legacy
Posts: 448

Re: TC Update February 5, 2022

Post by Legacy »

Hey Eos,

If possible, could you guys add a spawn for faction war horses so we can test that change without actually having to steal all the cities, elect people and then test? They are tameable so anyone should be able to test it that way.
Lucifall
User avatar
Anthony File
Posts: 1445

Re: TC Update February 5, 2022

Post by Anthony File »

Consider shortening faction skill loss timer to only 1-2 minutes and disable it entirely during canned/automated events.

Please also consider reverting the changes that kept players from teleporting near houses and remove criminal timers from ghosts.
The Llama Vortex
Posts: 42

Re: TC Update February 5, 2022

Post by The Llama Vortex »

tested, approved. Let's roll!
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G b r L
Posts: 124

Re: TC Update February 5, 2022

Post by G b r L »

Anthony File wrote: February 5th, 2022, 2:57 pm Consider shortening faction skill loss timer to only 1-2 minutes and disable it entirely during canned/automated events.

Please also consider reverting the changes that kept players from teleporting near houses and remove criminal timers from ghosts.
Reducing the loss time to this value is the same as removing it. You agree or not, it's still a faction, there must be punishment when u die. The 5 minute time is good enought.

Teleport still an unbalanced skill, and you want to make it more overpower?

Sorry File but I don't agree with any of your suggestions.

OBS: Revert wall to 10 tiles again please.
3dot
Posts: 63

Re: TC Update February 5, 2022

Post by 3dot »

Eos considers to fix leech too
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G b r L
Posts: 124

Re: TC Update February 5, 2022

Post by G b r L »

3dot wrote: February 5th, 2022, 6:38 pm Eos considers to fix leech too
It should have been done a long time ago. I agree with you.
3dot
Posts: 63

Re: TC Update February 5, 2022

Post by 3dot »

The potion use range has been increased from 1 to 2 tiles.

What does it mean? Custom changes?
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tank
Posts: 536

Re: TC Update February 5, 2022

Post by tank »

I am sorry about offtopics but casting is not fully accurate. Pvp community still hopes that it will have final fixes in the near future :)
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Scripted U IRL
Posts: 154
Location: United Kingdom

Re: TC Update February 5, 2022

Post by Scripted U IRL »

Casting should be reverted more players will come back along with PVMERS.
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feupa
Posts: 188

Re: TC Update February 5, 2022

Post by feupa »

remove over cap DCI/HCI/RESISTS/FC/FCR
The Llama Vortex
Posts: 42

Re: TC Update February 5, 2022

Post by The Llama Vortex »

kkkkkkkkkkk
3dot
Posts: 63

Re: TC Update February 5, 2022

Post by 3dot »

The action delay after using any potion has been increased from 0.5 to 1 second.

Action delay changes should be for all? Or only for potions?
DG
Posts: 222

Re: TC Update February 5, 2022

Post by DG »

Tested on TC.Here are my 2 cents.

1)There seems to be a bug to use potions on the ground.There is no line of sight check.You can literally chug a heal potion on the ground even if there is a door in between.

2)I recommend this 1 sec delay applied to everything,just the same as the general action delay on OSI. My reasons are:
  • In PVP,using bands|scrolls|bolas,clicking corpses,etc are all connected to balance.If we go the OSI way on potions,we should do it on every thing.
  • Longer action delay will not stop scripts,but will make scripts less effective.Scripts react much faster than human beings.Longer action delay weakens this advantage.If the aim of this change is to reduce automation of pvp,then my suggestion will do a better job.
  • The downside is it will affect pvm scripts too.So we can make this change fel only to work around it.
3)This change will significantly affect the purple potions.Its very likely you can no longer xfield and bomb your foe to death after this change.It will nerf the tool box against archers.So it seems right now its not the best timing for the change.These days ppl are mainly complaining archers are too strong.
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Woo
Posts: 183

Re: TC Update February 5, 2022

Post by Woo »

DG second suggestion about 1 sec delay to everything - simple NO! Stop slowing the game
OSI is good example but how to kill shard, not to make game better.
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