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Re: Champion spawn area

Posted: October 16th, 2016, 7:47 pm
by Loler
You havent proven shit. you posted 2 shitty videos. the only one you can tell is on a production server was done by Hot guild on atlantic and they suck. MB posted a video with less people and finished faster.

and thats with our system that doesnt reduce spawn radius when we progress levels.

Re: Champion spawn area

Posted: October 17th, 2016, 9:14 am
by Eos
Loler wrote:Mana leech is supposed to leech mana. If the creature doesnt have mana to leech ie Rotting corpses which have 0 mana then you get 0 back. But it also is supposed to leech from players. Literally sap mana from the target at the same rate you gain.
As far as I know, this is indeed the correct OSI behavior.

People generally don't bring up this bug as fixing it would nerf half the popular templates. :o

Re: Champion spawn area

Posted: October 17th, 2016, 7:05 pm
by suiris
Hey Eos, What about my original topic?

Re: Champion spawn area

Posted: October 17th, 2016, 7:14 pm
by Eos
suiris wrote:Hey Eos, What about my original topic?
I can verify that on Demise the spawn area remains the same. I'm not sure what the behavior on OSI is, that would have to be tested. Documentation from official sources would help as well (especially on the exact range reduction).

Re: Champion spawn area

Posted: October 17th, 2016, 7:31 pm
by suiris
Currently i don't have an active OSI subscription so i am unable to prove it.
I will try to find any official info on this topic

Re: Champion spawn area

Posted: October 18th, 2016, 11:43 am
by An Elemental
Eos wrote:
People generally don't bring up this bug as fixing it would nerf half the popular templates. :o
Why draw the line at this point?Why not back up and remove the mana cost fix for fey and fiends and step back further and remove the fix where you need the skill in necro to keep a necro form along with removing the taming fix.
I'm not sure who it was but I remember seeing screen shots of someone killing stuff with a cu in wraith form and all they had was 0.1 tailor skill and 0.1 smith skill