Pet Invis
Posted: October 10th, 2017, 10:28 pm
So made a post about this in general (for reference: http://www.uogdemise.com/community/view ... =2&t=15025). Pets and monsters cast invis on themselves which cause some goofy/irritating mechanics to happen.
The magery spell "invisibility" seems to really screw with the animal tamer mechanics when either your pet or the enemy monster cast it. I've fortunately learned to battle this mechanic quite a bit since my original qq, but I personally feel this is not working as intended:
Pet vs monster. If your pet cast invis on itself, the enemy it's fighting has a chance to target you, the animal tamer. If you're finger isn't prepped and anticipating this with an "all kill" macro, the monster can easily end up killing your tamer. Also when your pet invis itself, the monster can take off after you and what I've noticed is my pet ends up chasing after the monster since it's unable to quickly regain agro. So I end up dancing and dodging around the monster until my pets regains agro. (When my pet is trying to regain agro: https://youtu.be/l4UFQWKjy_I?t=12) Another thing, even if your pet is quickly able to regain control, in that brief second the monster is attacking you, it can get off a deadly flame strike. All because your own pet cast invisibility on himself.
Another thing. When the enemy monster cast invis on their self, it's pretty much the same situation as above. However, the issue I want to bring up is when the monster cast invis on itself, your pet will run back to you instead as if the monster had died and completely takes your pet out of combat. This is all fun and games until your pet ends up dragging a monstrous interred grizzle with him, straight to you. Wouldn't it make more sense for my pet instinctively cast reveal and initiate combat again? If I run up to a wild greater dragon and cast invis, what happens? He reveals me and kills me, so why does my tamed greater dragon not do the same?
I know most people have mega-million decked out suits, and this isn't really an issue. But what about a new player or someone in a luck suit with low resist? The point of going tamer is to be able to hide behind your big tank of a dragon. But for whatever reason, the mechanics don't always allow that, and some people are just running with pets that don't have magery because of it. Is this working as intended? I don't think so, and it's something I would consider a bug.
Proposed solution:
Seems like the easiest thing to do is just remove invis from NPC "spellbook". Just get rid of it, it causes nothing but issues. I feel like the way invis is working on NPCs right now is basically exploiting mechanics to make it effective. Look at the Shadow Knights in Doom, I feel like this is proper utilization of the spell. They hide from you, and that makes sense.
Alternate solution. At the very least, remove invis from your pet's spells.
Sorry for the long post, the last thing I want to bring up is this. Imagine in any MMO today (WoW for example) what would happen if your main tank was fighting a boss and dropped the agro immediately and randomly. The guy would be kicked right? Or yelled at. Because that's not how tanks operate.
Anyways, thoughts? Criticism? Tell me to QQ and go play a sampire?
The magery spell "invisibility" seems to really screw with the animal tamer mechanics when either your pet or the enemy monster cast it. I've fortunately learned to battle this mechanic quite a bit since my original qq, but I personally feel this is not working as intended:
Pet vs monster. If your pet cast invis on itself, the enemy it's fighting has a chance to target you, the animal tamer. If you're finger isn't prepped and anticipating this with an "all kill" macro, the monster can easily end up killing your tamer. Also when your pet invis itself, the monster can take off after you and what I've noticed is my pet ends up chasing after the monster since it's unable to quickly regain agro. So I end up dancing and dodging around the monster until my pets regains agro. (When my pet is trying to regain agro: https://youtu.be/l4UFQWKjy_I?t=12) Another thing, even if your pet is quickly able to regain control, in that brief second the monster is attacking you, it can get off a deadly flame strike. All because your own pet cast invisibility on himself.
Another thing. When the enemy monster cast invis on their self, it's pretty much the same situation as above. However, the issue I want to bring up is when the monster cast invis on itself, your pet will run back to you instead as if the monster had died and completely takes your pet out of combat. This is all fun and games until your pet ends up dragging a monstrous interred grizzle with him, straight to you. Wouldn't it make more sense for my pet instinctively cast reveal and initiate combat again? If I run up to a wild greater dragon and cast invis, what happens? He reveals me and kills me, so why does my tamed greater dragon not do the same?
I know most people have mega-million decked out suits, and this isn't really an issue. But what about a new player or someone in a luck suit with low resist? The point of going tamer is to be able to hide behind your big tank of a dragon. But for whatever reason, the mechanics don't always allow that, and some people are just running with pets that don't have magery because of it. Is this working as intended? I don't think so, and it's something I would consider a bug.
Proposed solution:
Seems like the easiest thing to do is just remove invis from NPC "spellbook". Just get rid of it, it causes nothing but issues. I feel like the way invis is working on NPCs right now is basically exploiting mechanics to make it effective. Look at the Shadow Knights in Doom, I feel like this is proper utilization of the spell. They hide from you, and that makes sense.
Alternate solution. At the very least, remove invis from your pet's spells.
Sorry for the long post, the last thing I want to bring up is this. Imagine in any MMO today (WoW for example) what would happen if your main tank was fighting a boss and dropped the agro immediately and randomly. The guy would be kicked right? Or yelled at. Because that's not how tanks operate.
Anyways, thoughts? Criticism? Tell me to QQ and go play a sampire?