Working As Intended trap crates
- Anthony File
- Posts: 1445
Re: trap crates
Low damage, infinite use trap boxes is a bad idea. It ruins and negates the use of paralyzing blow, paralyze spell, and paralyze fields.
Re: trap crates
On the flip side of that coin, parablow shouldn’t ensure 10-60 damage extra damage. (Might need a middle ground solution, which unfortunately might be custom).
I don’t think it negates para fields that much Bc the purpose of parafield in choke fights is to stall and spread the enemy giving the holding team the advantage, and even with dart boxes you have that, Bc you know they’re pushing and they still have item delay, but yes they’ll be less effective at stalling. But in the long run it’ll just speed up choke fights I think.
Paralyze spell, yea negates it pretty much, but other counters to no resist chars exist which is mana vamp, poison 100% of time, curse hits harder, etc and if they have resist then the para doesn’t matter anyhow.
Honestly, I’d enjoy the trap boxes Bc more templates but I also don’t mind if it’s not there, but I see the argument of balancing on both sides. Questions we have to ask is how effective should parablow be? Is there a way to make it less op without making it useless?
I don’t think it negates para fields that much Bc the purpose of parafield in choke fights is to stall and spread the enemy giving the holding team the advantage, and even with dart boxes you have that, Bc you know they’re pushing and they still have item delay, but yes they’ll be less effective at stalling. But in the long run it’ll just speed up choke fights I think.
Paralyze spell, yea negates it pretty much, but other counters to no resist chars exist which is mana vamp, poison 100% of time, curse hits harder, etc and if they have resist then the para doesn’t matter anyhow.
Honestly, I’d enjoy the trap boxes Bc more templates but I also don’t mind if it’s not there, but I see the argument of balancing on both sides. Questions we have to ask is how effective should parablow be? Is there a way to make it less op without making it useless?
The Silvertiger likes this.
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- The Silvertiger
- Posts: 4469
Re: trap crates
10-30 seems fair if we're looking at custom.
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Bad Religion and Josh like this.
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Re: trap crates
uof style!The Silvertiger wrote:10-30 seems fair if we're looking at custom.
- Bad Religion
- Posts: 2597
Re: trap crates
thats the point idiotAnthony File wrote:Low damage, infinite use trap boxes is a bad idea. It ruins and negates the use of paralyzing blow, paralyze spell, and paralyze fields.
- Bad Religion
- Posts: 2597
Re: trap crates
Better than negating 20 possible templates because not running magic resist is just automatic death sentence
- Bad Religion
- Posts: 2597
Re: trap crates
Force people to use it by hand, remove the steam option like they did with targeting humans, if it's obvious it's done with an easyuo script ban them because it's outside the rules. Pretty fucking simple. unless the goal is to just let everyone script everything?
- Bad Religion
- Posts: 2597
Re: trap crates
It's sad that we even have to talk about this but that's what happens when you have no real pvpers on staff.
- Bad Religion
- Posts: 2597
Re: trap crates
All the healthy servers have mechanics and rules in place so you cant automate pvp without severe consequences, this one does not.
- Bad Religion
- Posts: 2597
Re: trap crates
balance pvp that's why it was allowed as a mechanic and not a "bug" on osi
- Bad Religion
- Posts: 2597
- Bad Religion
- Posts: 2597
Re: trap crates
Just spent around an hour trying to get a trap to even go off and never succeeded. If anyone can get a tinkering trap to work please tell me.
- Bad Religion
- Posts: 2597
Re: trap crates
bump tried trapping a container using tinkering but the function doesnt work at all.
Re: trap crates
People will beg for this when i start exploiting the new field/wall range
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