3 rights make a left.
That thread and a few others before that thread are gone and any future ones will disappear.
I heard there was something on Discord from another former GM but I’m not sure.
3 rights make a left.
+ichiFujiko wrote: ↑September 19th, 2019, 11:01 amHahaha i can't believe people actually think the old arcade shitty runuo casting was better, truely retarded.Mr Straitions wrote: ↑September 17th, 2019, 1:53 pm Killing casting would be my first piece of evidence.
OSI style casting being implemented is the best thing this server has done, i've started playing more as well as some of the rest of my guild.
I applaud the staff for making this change and am glad they are implementing OSI accurate mechanics. It is a shame about the relative tile scripts but if thats what shit players need then so be it. It would be nice if those features could be disabled server side.
烧死地狱美国猪
Well shit. I'm not gonna say "I told you so..." but I FUCKING TOLD YOU SO
Fuck this, this is a retarded idea. Maybe it “fixes” the target relative wall problem but it also fucks the people who use it by hand. It’s only use functionally becomes chokepoints, why would we segregate it to being only for chokes instead of letting innovative movement impairment occur, we have so few ways to stop people from moving why limit it even more?Maloskies wrote: ↑September 21st, 2019, 8:55 pm Possible fix for walls, make them populate from the outside in, similar to the fields starting in the middle and expanding outwards, this way you can't just afk wall target relative people running in straight lines, but still useful in most situations.
Go back to razor like I said, or just disable the macro section of uosteam entirelyJosh wrote: ↑September 22nd, 2019, 3:49 amFuck this, this is a retarded idea. Maybe it “fixes” the target relative wall problem but it also fucks the people who use it by hand. It’s only use functionally becomes chokepoints, why would we segregate it to being only for chokes instead of letting innovative movement impairment occur, we have so few ways to stop people from moving why limit it even more?Maloskies wrote: ↑September 21st, 2019, 8:55 pm Possible fix for walls, make them populate from the outside in, similar to the fields starting in the middle and expanding outwards, this way you can't just afk wall target relative people running in straight lines, but still useful in most situations.
Not sure if you can do this in steam but couldn’t you just get it to target in front and to the side 1 tile?
How do you enforce that?