Nerf Non Tamers From Riding Cu/Nightmare
Posted: June 5th, 2020, 6:20 pm
This was never possible on OSI and it takes away from other aspects of the game.
A Mondain's Legacy era Ultima Online freeshard.
https://www.uogdemise.com/community/
https://www.uogdemise.com/community/viewtopic.php?f=17&t=31117
Bola's are a 100% success hit rate but you MUST stay within line of sight in order for the bola to be successful. Best way to not get bola'd is A) break the line of sight (run around a house for example) B) get really good at timing when the bola is coming and dismount yourself before it lands to dodge it. or C) dont get bola'd.mguerine wrote: ↑July 1st, 2020, 12:09 pm That should be nerfed as soon as possible. It is unfair with new players who dont have enough account time to run with soul stone.
Also, dismount should be nerfed too. Hows that work? Is there a chance to hit dismount with bolas? It seems that every try is 100% to hit. Let's play with horses guys and try to kill your 'amiguinho' the old way
See option C.
I don't know how bolas work on OSI, but i think it must have a chance to hit. Anyway, it is indeed a side effect from cu/nightmare bug. If taming was needed to ride them, bolas shouldnt be a problem at all.desalonne wrote: ↑July 1st, 2020, 8:20 pmBola's are a 100% success hit rate but you MUST stay within line of sight in order for the bola to be successful. Best way to not get bola'd is A) break the line of sight (run around a house for example) B) get really good at timing when the bola is coming and dismount yourself before it lands to dodge it. or C) dont get bola'd.mguerine wrote: ↑July 1st, 2020, 12:09 pm That should be nerfed as soon as possible. It is unfair with new players who dont have enough account time to run with soul stone.
Also, dismount should be nerfed too. Hows that work? Is there a chance to hit dismount with bolas? It seems that every try is 100% to hit. Let's play with horses guys and try to kill your 'amiguinho' the old way
Heritage has trap boxes and you dont have to turn them, im assume if heritage can code it than demise can as well.The Silvertiger wrote: ↑July 3rd, 2020, 1:08 am I think it's interesting that on one hand you guys argue for template diversity via trap boxes and against template diversity via OSI like pets. Just an observation.
I actually would probably be 100% behind trap boxes myself if you didn't have to turn them.
Also, I left out so many variables bc it's impossible to list them all. Just gave some examples that seemed relevant and tried to keep pretty similar variables such as only using the horselord vs reptiles. Colored coded for small minds.
I think template diversity is good, I think templates should have risks though, so if cu’s were fixed I think there’d be more diversity tbh, some ninja archers, some alchy who don’t adapt, honestly.The Silvertiger wrote: ↑July 3rd, 2020, 1:08 am I think it's interesting that on one hand you guys argue for template diversity via trap boxes and against template diversity via OSI like pets. Just an observation.
I actually would probably be 100% behind trap boxes myself if you didn't have to turn them.
Also, I left out so many variables bc it's impossible to list them all. Just gave some examples that seemed relevant and tried to keep pretty similar variables such as only using the horselord vs reptiles. Colored coded for small minds.
My point wasnt to say that heritage is better or doesnt have issues, I was just saying that having to turn the trap box can be edited in the code based on what iv seen while playing heritage.The Silvertiger wrote: ↑July 3rd, 2020, 5:10 am @vandy... They can do anything.
Heritage also has unrestricted UOS. Until I reported it, they still had the deciet bug. Their casting is still off, but when I pointed this out to them I was told they were done messing with casting as they had already done that.
Your points are fair, I just was adding in there are counters to those things.The Silvertiger wrote: ↑July 3rd, 2020, 5:10 am @vandy... They can do anything.
Heritage also has unrestricted UOS. Until I reported it, they still had the deciet bug. Their casting is still off, but when I pointed this out to them I was told they were done messing with casting as they had already done that.
@jose I just used the horselord as an example bc of double shot + Slayer and it was easier to say than reptile Slayer Yumi. I also separated the dismounter from the pet killer for my example which is another variable that could be relevant as the dismounter has to be dismounted. All in all, it was just a set of examples to bring light to the fact that a pet could die in one swing of a Yumi whether by dismount or bola dodging. This instantly takes the dismounted player out of the offense whether they teleport away or animal form.
Unless of course their name is All by Hand. Most players when dismounted will go into flight mode vs continuing to fight.
All of this is worsened by the fact that scripting is so prevalent to where one could easily hit a hotkey for macro\script to start attacking a pet even during a dodge.
Anyways, I don't belong here. Toodles!
I'm 100% for any and all template diversity. Tamers in pvp...great....lp dexxers? Great. Stealth ds dexxers? Awesome. Bola dogs? Please! Deathstrike mages? All for it. Macers? Bring it on! Orc brute/hiryu bush dexxer? Lay it on me! Lp necro dexxer? Do it. Peace firehorn mage? Groovy. Tinker trap mage? Fucking hilarious go for it. Dismount tamer with 2 bakes? Fuck yes.The Silvertiger wrote: ↑July 3rd, 2020, 1:08 am I think it's interesting that on one hand you guys argue for template diversity via trap boxes and against template diversity via OSI like pets. Just an observation.
I actually would probably be 100% behind trap boxes myself if you didn't have to turn them.
Also, I left out so many variables bc it's impossible to list them all. Just gave some examples that seemed relevant and tried to keep pretty similar variables such as only using the horselord vs reptiles. Colored coded for small minds.