I had came up with a great idea that I thought about earlier. So with event rewards they are obtained from seasoned / PVP events. I think with C.U.B it should be active on/off through seasons that would be monitored by Staff. I think there should still be an option to go ahead and turn in Various Crafted Items and still be able to collect emblems but also same time having staff controlling the option to Enable/Disable Spend/Turn in the redeemable emblems. Then every season could go ahead and offer different items. Same situation as if you want to farm a Trinket you can only farm a Trinket ONLY during HTOWN. Earrings Xmas Town. or If you want Tokuno Pigments you gotta wait for the season to be activated before you can turn in.
This giving the option for players to maintain the the cleanliness of the Demise Community. I mean this game is 22 Years , 3 Months , 26 Days Old. There are a lot of Hoarders & I know I'm not the only one. I know , ME personally I have been saving since the last C.U.B. I'm to the point where I have 4 Plots that are completely full with Hrsk's , Brsk's , HW Fletch & Saw Failed BURNS. You have to spend a lot in Runic's to get something godly. I understand Crafting is a Gamble. This still allows us fellow UO Crafters Redeem our lost souls from crafting by redeeming emblems and giving us new nick nacks , deco , arties , dyes , deeds, whatever you want to implement into or thought about implementing. Just felt like adding my 2 Cents to see if anyone agrees with me or maybe colaborate ideas , bounce back and fourth. I did like the IDEA of having an OPEN PVP DISCUSSION with STAFF involved to OFFICIALLY make Demise the UO Server that you want to be apart of.
I'm HOPING to receive input from Staffers and Players. Thoughts?
![Eating Popcorn :popcorn:](./images/smilies/popcorn-fix.gif)
![Drinking Coffee :coffee:](./images/smilies/coffee.gif)