Re: HUGE SUGGESTION FOR HALLOWEEN TOWN OR MAYBE CHRISTMAS TOWN IF IT IS TOO LATE FOR HALLOWEEN TOWN
Posted: October 2nd, 2018, 1:06 am
Do you want to know how I got these scars?
A Mondain's Legacy era Ultima Online freeshard.
https://www.uogdemise.com/community/
https://www.uogdemise.com/community/viewtopic.php?f=2&t=25946
I remember u and few others coming down on stealthers to force the rooms to pop more mobs than was intended for the amount of players in th area.Ajani wrote:How is this a troll?
I will just write it Again.Ajani wrote:We all love halloween/Christmas town and we appreciate all the work the staff put into making these events for us. One thing that seems to be the biggest complaint from players is the boss dies too fast. My accomplices and I have found a way around this!!! Make the monsters power depend on the number of players are in its area. Like with gauntlet there is 1-5 players it is 1 boss 6-10 is 2 bosses but i think do it like 1 person the hp is 10k 2 people is 15k 3 people 20k etc. Also there will be a problem with people who are there and not at the computer. make it like inquis room.. but have it like while boss not up everyone in area takes psn dmg... and it increases the longer you are in the area while the boss isnt up or make it like a spawn where if your ghost is there and your body is decayed you are setn to a shrine or something like that.
Well that was just a couple friendly suggestions from my accomplices and I. Enjoy the rest of your day.
-Ajani
yes i came down on a stealther to steal from yallVander Nars wrote:I remember u and few others coming down on stealthers to force the rooms to pop more mobs than was intended for the amount of players in th area.Ajani wrote:How is this a troll?
Pretty much this, pvp boss last plenty long enough for anyone to counter raid and have a chance. However pve bosses die in 10 seconds during prime hours.Josh wrote:This is a bad idea for the pvp area. That boss in particular was pretty difficult comparatively.
For pvm sounds like an okay idea except half the people have stealthers with alerts which gives more time to go to the boss. But idk if making afk camming a boss then being able to run to it is such a good idea either, it’s probably best to limit the amount of time people have to get to certain bosses. It would artificially inflate the number of items people get which isn’t always a good thing.
I think a better suggestion would be to simply give the bosses mechanics that make it difficult (don’t let it one shot or anything, but something to spice up the pvm side of the event)
tlwhen u got 60x4 characters in thereVander Nars wrote:Pretty much this, pvp boss last plenty long enough for anyone to counter raid and have a chance. However pve bosses die in 10 seconds during prime hours.Josh wrote:This is a bad idea for the pvp area. That boss in particular was pretty difficult comparatively.
For pvm sounds like an okay idea except half the people have stealthers with alerts which gives more time to go to the boss. But idk if making afk camming a boss then being able to run to it is such a good idea either, it’s probably best to limit the amount of time people have to get to certain bosses. It would artificially inflate the number of items people get which isn’t always a good thing.
I think a better suggestion would be to simply give the bosses mechanics that make it difficult (don’t let it one shot or anything, but something to spice up the pvm side of the event)
agree with all the points made about the pvp area and if alot of people get in there is can be hard to take care of with some of the rooms, this post is more about the pvm side of things where if your guild says "pumpkin lord is up" you dont have time to come from killing the ghosts that drop peerless keysJosh wrote:The current pvp rooms has a sufficient mechanic where the rooms get a ton of mobs when people are in it, don’t need to change that in pvp area.
They should fix efields and wall of stones though.
A boss dying in 10 secs is just bad, they should last atleast a couple of mins.Bad Religion wrote:That's silly, waste of time to code, and defeats the point of them having somewhat random spawn times. Would be kind of silly if everyone got to make it to every boss.
wow 10 secs you got a slow bossVander Nars wrote:A boss dying in 10 secs is just bad, they should last atleast a couple of mins.Bad Religion wrote:That's silly, waste of time to code, and defeats the point of them having somewhat random spawn times. Would be kind of silly if everyone got to make it to every boss.