The author of the
sampire bible is known to say
jackals and
grips are bad for samp.
I personally don't like ring of the vile, but it can be used. What I always shoot for: 40 + di, 20 + hci, and 19 =/+ dci on jewels. LMC, luck, stats, ep, and
ssi 5 can also be greatly beneficial.
Glads definitely can be used, but is not necessary. If you have it use it. If not use a crafted gorget.
What talisman are you using? If you have
conjurer's trinket you have some flexibility in hci. Glads also offers flexibility here. If you have 90 DI between jewels and weapons you can use
void for 10 LMC or any talisman. If you can't get 80 DI between jewels and weapons, I suggest using trinket or
primer.
Quiver of infinity will also grant you flexibility on your jewels.
The popular build nowadays is
mace and shield glasses in the head slot and
leggings of the bane. This gives you 29/14/14/46/12, 20 hci, 6 stamina, 30 hld, dex 5, and 10 str.
That leaves you with 4 pieces to get your stam, mana, resists, lmc, and hp's up to par.
Before you start this build you need to consider are you going to build an actual sampire using
vampiric embrace, a traditional whammy using
wraith form and
curse weapon, or a mounted whammy using armored
swamp dragon/
[/url=
http://www.uoguide.com/Paroxysmus%27_Swamp_Dragon] paroxy [/url] and curse weapon. Why does this matter you ask... Well, vampiric embrace will cost you 25 fire resist. Wraith form will grant you 15 phys resist and cost you 5 fire resist and 5 energy resist.
Human or
elf? It matters.
Consider what you are going to be doing with your character. Peerless/single target dps or spawning/aoe mitigation. The actual sampire does well with both as does the mounted whammy. The traditional whammy does best with single target dps.
From there you want to consider what weapon you will be using as that will tell you how much stamina you will need to keep max swing speed.
So here's the basic stats you will need on your crafted pieces:
41 physical[36 for whammy] (for 70)/
56 fire[81 for sampire/61 for traditional whammy] (for 70)/
46 cold (for 60)/
14 poison (for 60)/
58 energy[63 for traditional whammy] (for 70) [add 5 for elf]
LMC 30+
USE POTS
Stam inc enough to keep swing speed at 1.25
Have hpi enough to get as close to 150 hp after pots
Mana inc to keep specials up as much as possible
GL HF