Wolf Clan, roleplaying guide
First People Roleplaying
Wolf Clan is part of an
ancient tribe of people who are searching to reunite their scattered kinsmen and resettling in their
traditional homeland around Britain, that according to legend was taken from their ancestors many generations ago.
The primary aim of First People Roleplaying is to embody enthusiasm for Native traditions, folklore, mythology and spirit. That spirit is the spirit of freedom. Individual freedom, the respect for nature and honoring traditions shall be the basis of each Wolf Clan character and held as the greater part of reason for decisions of the Council of Elders.
Wolf Clan Character Creation
Age:
Skills are associated with a profession or your
Path in life. Your profession will be based on your character age, Young, Adult or Elder.
* Young start as a Youngblood(14-18). A Youngblood will be apprenticing in one of the Adult professions but will not be able to get Adult leadership roles.
* Adults (15-42) identify with one of these Paths in life, Hunter, Warrior, Shaman, Witch, Weaver. That is not to say it is impossible to change paths.
* Elders (33-90) are typically semi-retired from one of the adult professions - occasionally fragile, defenseless or dependent. High ranking individuals may become a member of the Council of Elders who advise the Chief.
Path:
Basic paths are Hunter, Warrior, Healer, Weaver. You do not have to start with a particular
character class template in mind to be accepted. You can start as a Youngblood and move into a career down the road. If you want to hunt - start with Archery, if you want to train animals to hunt - start with Animal Taming and if you want to start with mystical powers take Magery. Hunters with magical aptitude may be drawn down the path of the Shaman or the Witch. Also, do not overlook trade skills, needed ones are Alchemy, Bowcraft, Cooking, Fishing, and Tailoring.
Skills:
Archery, Animal Lore, Tracking ... :
Hunter
Archery, Melee Weapon, Stealth... :
Scout (honor title)
Melee Weapon, Tactics, Anatomy ... :
Warrior
Magery, Healing, Animal Taming ... :
Shaman, Healer
Necromancy, Spirit Speak, Alchemy ... :
Witch
Tailoring, BowCraft, Carpentry .... : Weaver
Naming Conventions:
Make up something suitable with Wolf in your name if you want to use English. Or choose a Wolf name to honor a historical figure like Yellow Wolf or Wolf Robe.
Be aware, these wolf names are already in use: Crazy Wolf, Iron Wolf, Little Wolf, Silver Wolf, Thunder Wolf. For more examples of names already in use, see the
guild roster.
Wolf is not required, for instance if you choose a Wolf Clan name from the Hotcak tribe then you can use the Native Language equivalent, like Hipamika meaning Sharp Teeth. Other wolf themed Native Language names would be accepted if you can do a little research and show some historical precedence for them. Try to stay under five syllables, otherwise you may end up with a tragic nickname – like Ned for Niédjawanik'íriga.
http://www.lowchensaustralia.com/names/nativeam.htm
Appearance:
No facial hair and no Puritan haircuts, please choose something tribal or long hair.
Mohawk, Topknot, Two Tails and Bald are the most popular.
Hair color should be Black or some other Dark Brown color for Adult or Youth characters.
White hair is reserved for elderly characters or for the Topknot (that makes it look like a feather).
Any kind of dark skin, a Brown or Ruddy color is typical.
Our basic dress is Half-Apron and Kilt, bandanna, sandals
More information
Wolf Clan roleplaying tips:
Time and Aging,
Death and Dying,
Lighting and Weather Conditions,
Clothing and Armor,
Traditional Weapons (Warrior Societies),
Horses and Treatment of Animals,
Wolf Clan Leadership Structure,
Eagle Feathers,
Social Rank and Basic Missions
First People RP Mythology:
Chipewyan Clans,
Origin Story,
Aspect of the Wolf,
Wolf Clan Territory,
War and Alliances,
Timeline,
Wolf Clan History,
Warband the Thirdworlders