Interesting changes EOS

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atomic chicken
Posts: 499

Interesting changes EOS

Post by atomic chicken »

Like some of the changes Eos, see you next year for our yearly Pvp patch.
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Bad Religion
Posts: 2597

Re: Interesting changes EOS

Post by Bad Religion »

atomic chicken wrote: August 29th, 2020, 1:04 am Like some of the changes Eos, see you next year for our yearly Pvp patch.
bi-yearly*
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The Silvertiger
Posts: 4469

Re: Interesting changes EOS

Post by The Silvertiger »

These updates seem just too late. Content has grown stale.

Would love to see custom content including content focused on PvP objectives, but the server has lost so many players due to neglect and staleness that it'd hardly be worth the effort other than as a passion project.
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Selling List & Vendor

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MMMartin
Posts: 1219

Re: Interesting changes EOS

Post by MMMartin »

oh, nice update, now vendor cant be anymore use like storage space, with 120 items in bag and add 600 woods for weight more compare players backpack limit weight, only downside is... IT DONT FIX ANYTHING...

https://www.uogdemise.com/community/vie ... 10#p144010

@eos

-Player vendor fixes:
- Containers that are marked for sale are no longer unlimited in weight.


{WEIGHT ITEM or BAG for sale} {BACKPACK TOTAL LIMIT 550}
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test for buy most cheap item in vendor xD, OMG 45gp for SO MANY GOLD SKULLS
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DAMN i need a little more space in backpack :lol: :lol: :lol:
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Eos
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Re: Interesting changes EOS

Post by Eos »

MMMartin wrote: August 29th, 2020, 12:38 pm DAMN i need a little more space in backpack :lol: :lol: :lol:
I assume this vendor was stocked before the update. As you can see, the backpack on the vendor is now limited to 400 stones, but overfilled. Creating that situation is no longer possible (but existing containers may remain for a while).
Eos
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MMMartin
Posts: 1219

Re: Interesting changes EOS

Post by MMMartin »

Eos wrote: August 29th, 2020, 2:58 pm I assume this vendor was stocked before the update. As you can see, the backpack on the vendor is now limited to 400 stones, but overfilled. Creating that situation is no longer possible (but existing containers may remain for a while).
so i tested where is problem, like you say, it work actualy

but i find bug xD, it work this way

lock contained in house, container in house can make 400+ weight, it make it possible prepare any type weight containers [122 items + 600 woods], after just put from house prepared container to vendor xD

it can be fix easy with put limit weight 500 for any items not only container type, anyway if someone put leather 600+ weight to vednor it imposible buy it, and putting 60K stack for 1gp is same like putting full container in vendor for free space
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Eos
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Re: Interesting changes EOS

Post by Eos »

MMMartin wrote: August 29th, 2020, 3:26 pm but i find bug xD, it work this way

lock contained in house, container in house can make 400+ weight, it make it possible prepare any type weight containers [122 items + 600 woods], after just put from house prepared container to vendor xD
It seems this is not possible on OSI, the vendor will refuse the container if it weighs 400 stones or more in total (own weight + contained weight). We will look into fixing this too!
MMMartin wrote: August 29th, 2020, 3:26 pm anyway if someone put leather 600+ weight to vednor it imposible buy it, and putting 60K stack for 1gp is same like putting full container in vendor for free space
That is a fair point. Putting a big stack for 1gp on a vendor is possible on OSI, and it cannot be bought there either. (This does mean you could only do this with stackable items, and not golden skulls for example.)
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Bad Religion
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Re: Interesting changes EOS

Post by Bad Religion »

stop hijacking threads!
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atomic chicken
Posts: 499

Re: Interesting changes EOS

Post by atomic chicken »

Bad Religion wrote: September 1st, 2020, 10:08 pm stop hijacking threads!
Thank you for your support, kind sir. Honestly, I’m being oppressed I think.
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Calvin
Posts: 5686
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Re: Interesting changes EOS

Post by Calvin »

Bad Religion wrote: September 1st, 2020, 10:08 pm stop hijacking threads!
lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
atomic chicken
Posts: 499

Re: Interesting changes EOS

Post by atomic chicken »

Calvin wrote: September 2nd, 2020, 10:43 pm
Bad Religion wrote: September 1st, 2020, 10:08 pm stop hijacking threads!
lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
Imagine comparing eos to god. Looooool
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Alvin
Posts: 635

Re: Interesting changes EOS

Post by Alvin »

Calvin wrote: September 2nd, 2020, 10:43 pm
lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
QA (Dread) and Barcode were the strongest groups on our server hands down, and very likely the strongest groups in the history of UO altogether, matched only by Korean/Chinese unions.
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Calvin
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Location: UK

Re: Interesting changes EOS

Post by Calvin »

atomic chicken wrote: September 3rd, 2020, 2:02 am
Calvin wrote: September 2nd, 2020, 10:43 pm
Bad Religion wrote: September 1st, 2020, 10:08 pm stop hijacking threads!
lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
Imagine comparing eos to god. Looooool
in the context of the game, they literally are.
Alvin wrote: September 3rd, 2020, 6:27 am QA (Dread) and Barcode were the strongest groups on our server hands down, and very likely the strongest groups in the history of UO altogether, matched only by Korean/Chinese unions.
sorta like The Church / Organized Religion? :P


"What makes system of beliefs a 'religion?
A system of beliefs is a religion when it has adherents who (aspire to) conform to its teachings — particularly moral teachings. A religion doesn’t have to have a god or supernatural concept but it does need to provide at least a basis for a worldview that addresses human concerns."

im gonna call you guys Steamenites from now on :D
atomic chicken
Posts: 499

Re: Interesting changes EOS

Post by atomic chicken »

Calvin wrote: September 3rd, 2020, 2:34 pm
atomic chicken wrote: September 3rd, 2020, 2:02 am
Calvin wrote: September 2nd, 2020, 10:43 pm

lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
Imagine comparing eos to god. Looooool
in the context of the game, they literally are.
Alvin wrote: September 3rd, 2020, 6:27 am QA (Dread) and Barcode were the strongest groups on our server hands down, and very likely the strongest groups in the history of UO altogether, matched only by Korean/Chinese unions.
sorta like The Church / Organized Religion? :P


"What makes system of beliefs a 'religion?
A system of beliefs is a religion when it has adherents who (aspire to) conform to its teachings — particularly moral teachings. A religion doesn’t have to have a god or supernatural concept but it does need to provide at least a basis for a worldview that addresses human concerns."

im gonna call you guys Steamenites from now on :D
Nah they really aren’t LOL
atomic chicken
Posts: 499

Re: Interesting changes EOS

Post by atomic chicken »

Alvin wrote: September 3rd, 2020, 6:27 am
Calvin wrote: September 2nd, 2020, 10:43 pm
lol, if god spoke, the clergy would be like^

good QA though. well tested and problem investigated. nice work.
QA (Dread) and Barcode were the strongest groups on our server hands down, and very likely the strongest groups in the history of UO altogether, matched only by Korean/Chinese unions.
So that means KVG is the strongest group ever? Considering dred members, Koreans AND Chinese joined our guild. What a compliment from such a shit player.
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