Bring back the Ki attack

General discussion pertaining to the Demise shard. Off-topic posts will be moderated.
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royal kapero2
Posts: 1081

Bring back the Ki attack

Post by royal kapero2 »

It was nerfed by a drunk GM (he was a good tailor) and made no sense , I have read so many posts why a melee was nerfed. So fed up with this one.
SOURCE:


prohunter33 said:
a 150str, 120 tactics, 120 anatomy, and 100 damage increase gives a no dachi a max of 71.

ki attack maxes out at a 3x multiplier so 85 damage vs 60 resist (15 tiles diagonal or 20 tiles in a straight line)

1.25 damage multiplier from evil omen = 106 damage + 9 damage from harm = 115 damage ki attack.


AND
https://www.uogamers.com/community/thre ... st-3835861 Nottherking: Special Multipliers "
UOGamers Community
Who can explain the 300% damage cap and how it plays out...
...I understand all the calculators that go into play for strength, skills, items, slayer types etc...what i dont understand is how does that play out...for example....

100 DI on items
Slayer 100% or (super slayer 50%) increases
EEO 50%, honor bonuses, whirlwinds, etc...
then X additional...



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So it gave 100% + 200% damage of the hit
cool
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royal kapero2
Posts: 1081

Re: Bring back the Ki attack

Post by royal kapero2 »

and Frenzied whirlwind is not accurate. Totally useless!

why elves hate people from Tokuno? Because SE is better than ML? All elves are trash


yumi still does more damage, and yumi is not nerfed. concussion blow+crossbow base damage is also more rewarding with two hit spells.


I do not know how blind someone is to actually nerf melees, we all know melees attacks should be more rewarding since the death strike that is 50% for ranged attacks.
3dot
Posts: 63

Re: Bring back the Ki attack

Post by 3dot »

He should fix something dci, block chance, dodge formula or whatever, because its very sad, u get a lot hits...

Eg. Composite bow gets -25hci but it seems thst its not working...

Demise already is archer's shard
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