Bring back the Ki attack
Posted: January 16th, 2021, 3:45 pm
It was nerfed by a drunk GM (he was a good tailor) and made no sense , I have read so many posts why a melee was nerfed. So fed up with this one.
SOURCE:
prohunter33 said:
a 150str, 120 tactics, 120 anatomy, and 100 damage increase gives a no dachi a max of 71.
ki attack maxes out at a 3x multiplier so 85 damage vs 60 resist (15 tiles diagonal or 20 tiles in a straight line)
1.25 damage multiplier from evil omen = 106 damage + 9 damage from harm = 115 damage ki attack.
AND
https://www.uogamers.com/community/thre ... st-3835861 Nottherking: Special Multipliers "
UOGamers Community
Who can explain the 300% damage cap and how it plays out...
...I understand all the calculators that go into play for strength, skills, items, slayer types etc...what i dont understand is how does that play out...for example....
100 DI on items
Slayer 100% or (super slayer 50%) increases
EEO 50%, honor bonuses, whirlwinds, etc...
then X additional...
----
So it gave 100% + 200% damage of the hit
cool
SOURCE:
prohunter33 said:
a 150str, 120 tactics, 120 anatomy, and 100 damage increase gives a no dachi a max of 71.
ki attack maxes out at a 3x multiplier so 85 damage vs 60 resist (15 tiles diagonal or 20 tiles in a straight line)
1.25 damage multiplier from evil omen = 106 damage + 9 damage from harm = 115 damage ki attack.
AND
https://www.uogamers.com/community/thre ... st-3835861 Nottherking: Special Multipliers "
UOGamers Community
Who can explain the 300% damage cap and how it plays out...
...I understand all the calculators that go into play for strength, skills, items, slayer types etc...what i dont understand is how does that play out...for example....
100 DI on items
Slayer 100% or (super slayer 50%) increases
EEO 50%, honor bonuses, whirlwinds, etc...
then X additional...
----
So it gave 100% + 200% damage of the hit
cool