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Turkeys!! Turkeys!! Turkeys!!

Posted: November 25th, 2021, 7:50 pm
by Demise News Network
We have received news from some concerned residents of Yew.
Strange looking turkey feathers and nests have been spotted in the town & surrounding area.
On closer inspection by our local correspondent, it appears that Yew is now under attack from very angry Turkeys.
We ask the brave citizens of Britannia to help eradicate the Town from this infestation!

King Gideon is dispatching the Royal Guard, they should arrive in 48 hours.

Re: Turkeys!! Turkeys!! Turkeys!!

Posted: November 26th, 2021, 11:25 am
by Calvin
all turkey spawn can drop something.

the giant turkeys have drops on corpse :)

Re: Turkeys!! Turkeys!! Turkeys!!

Posted: November 27th, 2021, 8:41 pm
by Demise News Network
News Update!
The Royal Guard have now arrived and have confiscated the Turkey Eggs.
Feel free to assist in killing the left over Turkeys.

Thank you to all who helped eradicate this "Fowl" infestations.

Re: Turkeys!! Turkeys!! Turkeys!!

Posted: November 28th, 2021, 1:26 am
by Cunnana
Playable event, turn off most of afk getting resources bots, nice decos.....Approved. If I was staff I will consider doing events like that more often. Thx staff, great job.

Re: Turkeys!! Turkeys!! Turkeys!!

Posted: December 3rd, 2021, 2:15 pm
by El Kabong
Demise News Network wrote: November 25th, 2021, 7:50 pm We have received news from some concerned residents of Yew.
Strange looking turkey feathers and nests have been spotted in the town & surrounding area.
On closer inspection by our local correspondent, it appears that Yew is now under attack from very angry Turkeys.
We ask the brave citizens of Britannia to help eradicate the Town from this infestation!

King Gideon is dispatching the Royal Guard, they should arrive in 48 hours.
Thank you. This was a fun event. I had a good time.

A better time could have been had if a reported bug or 2 were fixed.

Many times I may have missed out on drops because of a looting rights bug when it comes to using provocation.

The example is in this bug report and it deals with the bard not getting looting rights when the first target of my provocation dies without causing enough damage to my second target.

https://www.uogdemise.com/community/vie ... 14&t=28007