Page 1 of 2

End Game Sleeves

Posted: January 16th, 2019, 7:22 pm
by wishmaster99
MASTER HARD CORN ! S/B 50kk
https://www.youtube.com/watch?v=gg5_mlQ ... 473234C219


jakeass#7258

Image

Re: End Game Sleeves

Posted: January 16th, 2019, 7:25 pm
by TheUnknown0617
Si is end game boss, mi is beginner

Re: End Game Sleeves

Posted: January 16th, 2019, 8:46 pm
by Cruzen
Just keep your sleeves if price is below 100kk

Re: End Game Sleeves

Posted: January 17th, 2019, 12:38 am
by Valkyrie
wishmaster99 wrote:MASTER HARD CORN ! S/B 100kk
https://www.youtube.com/watch?v=gg5_mlQ ... 473234C219


jakeass#7258

Image
Not see anything really worth what you want for this item tbh
Cruzen wrote:Just keep your sleeves if price is below 100kk
For sure account with 2 posts on forum with this mssg not look like fake account to bid on self threads mate.
TheUnknown0617 wrote:Si is end game boss, mi is beginner
I agree if they roll 8 lmc si mi x 20 20 x x call em easy high end but not with energy ;/

Re: End Game Sleeves

Posted: January 17th, 2019, 12:45 am
by Ajani
with a quarter staff you only need 90 stam .....

Re: End Game Sleeves

Posted: January 17th, 2019, 1:05 am
by Anonymous Group
energy is dead mod but nice 4 mod sleeves

Re: End Game Sleeves

Posted: January 17th, 2019, 1:44 am
by TheUnknown0617
Anonymous Group wrote:energy is dead mod but nice 4 mod sleeves
you guys lol I was trolling, but you guys... energy is good on sampire gear which is what these would be used on, i was saying a sampire needs SI over MI, yes max SSI may be 90 but when your entire build is based on leaching mana/hp then you need stam over everything else

Re: End Game Sleeves

Posted: January 17th, 2019, 5:11 am
by Valkyrie
Ajani wrote:with a quarter staff you only need 90 stam .....
K ok ok my bad-run katana's for 1v1 for AI and double strike and bcs katana hit more damage?

Re: End Game Sleeves

Posted: January 17th, 2019, 8:01 am
by Shallan
Anonymous Group wrote:energy is dead mod but nice 4 mod sleeves
example of the guy that knows shit about sampire gear...
just wonder from where u get energy on ur gear :)

Re: End Game Sleeves

Posted: January 17th, 2019, 3:54 pm
by Anonymous Group

Re: End Game Sleeves

Posted: January 17th, 2019, 3:55 pm
by Ajani
Anonymous Group wrote:energy is dead mod but nice 4 mod sleeves
this is a very horribly inaccurate statement energy is very important on a sampire because none of the artifacts have large amounts of energy resist

Re: End Game Sleeves

Posted: January 17th, 2019, 3:57 pm
by Ajani
Valkyrie wrote:
Ajani wrote:with a quarter staff you only need 90 stam .....
K ok ok my bad-run katana's for 1v1 for AI and double strike and bcs katana hit more damage?
easier to get an end game quarter staff than an end game katana

Re: End Game Sleeves

Posted: January 17th, 2019, 4:58 pm
by Valkyrie
Ajani wrote:
Valkyrie wrote:
Ajani wrote:with a quarter staff you only need 90 stam .....
K ok ok my bad-run katana's for 1v1 for AI and double strike and bcs katana hit more damage?
easier to get an end game quarter staff than an end game katana
Hld hml katana with hsl or other 1mod - bronze hammer

Re: End Game Sleeves

Posted: January 17th, 2019, 5:38 pm
by Ajani
Valkyrie wrote:
Ajani wrote:
Valkyrie wrote: K ok ok my bad-run katana's for 1v1 for AI and double strike and bcs katana hit more damage?
easier to get an end game quarter staff than an end game katana
Hld hml katana with hsl or other 1mod - bronze hammer
If you are using end game sleeves you are using better than a 3 mod non slayer weapon imo

Re: End Game Sleeves

Posted: January 17th, 2019, 7:04 pm
by fluffhead321
Valkyrie wrote:
Ajani wrote:with a quarter staff you only need 90 stam .....
K ok ok my bad-run katana's for 1v1 for AI and double strike and bcs katana hit more damage?

pretty sure quarter staffs actually do more damage (except on AI mobs), and are inherently faster (not only by the fact that they almost always come with 10 ssi, but also .25 second faster swing speed), but the real benefit of katanas (besides having AI as well) , to me, seems to be that they (but rarely are) 5 mod.