Josh wrote:Nah, it's not about script healing being usable, it's about creating a balance between scripters vs non-scripters. Give the non-scripters a chance. A good player on osi casting can beat a heal self script. It's about giving the non-scripter a chance, which you said "outside of dueling" or whatever, which is the only time the miniheal script will matter. My other point to you was the miniheal teammate script will be less effective in the field and will let people get away with less mistakes (aka cant run xminiheal without losing tiles). I've killed many people 1v1, but if someone holds down a miniheal self button (Im an alchy scribe mage) and I cant kill that person with just magery, simply bc they heal faster than i can do damage. The only way I can kill people (unless they arent paying attention to their hp) is by baiting them with conflags or parafield/wall/explo pot tricks, while on osi I could disrupt their gheals with lightning, I can time lightning, harm or some other spell to disrupt one of the miniheals.
Another good example I can give is when I get dismounted, people weaken/clumsy spam right? Well, normally on osi you would magic arrow, disrupt a weaken and be able to get teleport off, if timed right. Since, disrupts dont matter on this server, you cant really do that, u have to offscreen, which is hard to do on foot. There is just a lot of outplay potential with osi-casting that isn't available on demise casting.
Tl;DR osi casting gives a non-scripting pure mage the potential to kill a scripting miniheal self mage.
I was actually talking about the mini heal/scripted-heal teammate when I said people will just make a new script. Mini heal self can be beaten here by any decent mage, on current casting, you should know that. Mini heal/scripted-heal teammate will no doubt be more
balanced, but as long UOS, or any other in-depth scripting program, exists on demise scripters and non-scripters will never be balanced.
I'm not against you or the scripting change when limited to fel. I even suggested it in like 2017 when they first implemented it on TC. I really believe it will make pvp better in the field and in dueling. I guess in my original reply to Dom, I was saying I don't think field pvp will ever be enjoyable again, for me
. I also believe a healthy pvp community will help with gold inflation if the staff keeps on top of gold farming. I'm highly concerned about gold inflation, but that's another thread that I haven't begun yet. Still looking for sink ideas.