New poisoning [special attack/infecting][magery+poison]

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MMMartin
Posts: 1143

poisoning [special attack/infecting][magery+poison]

Post by MMMartin » May 15th, 2020, 7:46 pm

frst: i was try poison weapons infecting, i use lowest lvl with make it 10x tick poison damage, when it was 8x tick i was add again poison but after 2 tick poison disapire, i think it have reset poison timer with add new 10x tick poison damage after reaply special attack

second: magery + poison skill do nothing, 120/100 skills give all time frst lvl poison

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Bama
Bug Hunter
Posts: 4009

Re: poisoning [special attack/infecting][magery+poison]

Post by Bama » May 15th, 2020, 9:11 pm

MMMartin wrote:
May 15th, 2020, 7:46 pm


second: magery + poison skill do nothing, 120/100 skills give all time frst lvl poison
https://uo.com/wiki/ultima-online-wiki/ ... poisoning/
With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2

https://uo2.stratics.com/skill-guides/s ... ing/#users
Mage’s – operate on the formula – [Magery + Poisoning ]÷2

– After calculating your result, the level of poison you can expect is listed below:

— < 65.1 = Level 1 poison

— 65.1 to 85 = Level 2 poison

— 85.1 to 99.9 = Level 3 poison

— 100 and higher = Level 4 poisoning

– Casting the poison spell, you need to be within 2 tiles of your target to get the proper level of poison.

– Casting poison fields, will always result in the proper level of poison.
Gabba Gabba Hey!!!

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MMMartin
Posts: 1143

Re: poisoning [special attack/infecting][magery+poison]

Post by MMMartin » May 15th, 2020, 10:08 pm

oh, indeed
2 tile range poison work, if 3 tile with 120+100skills it make lvl 1 poison...
it work good with fields unlimited range

so only weapon poison tick reset timer need maybe fix

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