H-Town walls/e-fields - ASAP before h-town 2018
H-Town walls/e-fields - ASAP before h-town 2018
The “pvp” area in h-town is actually in trammel, so walls and e-fields don’t affect players properly.
Please code these areas are fel. Last year it was very annoying. Flagged chars could run through walls/e-fields, unflagged and blues couldn’t.
Please post when/if this can be fixed before act 2
Please code these areas are fel. Last year it was very annoying. Flagged chars could run through walls/e-fields, unflagged and blues couldn’t.
Please post when/if this can be fixed before act 2
Random PvP Videos:
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
hrs024, DG and Bad Religion like this.
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- Bad Religion
- Posts: 2597
Re: H-Town walls/e-fields - ASAP before h-town 2018
Couldn't agree more this should be a top priority
- royal kapero2
- Posts: 1081
Re: H-Town walls/e-fields - ASAP before h-town 2018
It is good as it is, so people won't block ghosts, and the convenient pvp is there.
Leave it as it is, it's been great and no one has complained before.
Except Arden just can't kill people without trapping in ratio one Hz to ten kvg/loop/req
Leave it as it is, it's been great and no one has complained before.
Except Arden just can't kill people without trapping in ratio one Hz to ten kvg/loop/req
Re: H-Town walls/e-fields - ASAP before h-town 2018
royal kapero2 wrote:It is good as it is, so people won't block ghosts, and the convenient pvp is there.
Leave it as it is, it's been great and no one has complained before.
Except Arden just can't kill people without trapping in ratio one Hz to ten kvg/loop/req
Thanks for providing you know nothing about this game.
But you make a good point. It blocks blue ghosts not red. Need to make this consistent.
Random PvP Videos:
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
Re: H-Town walls/e-fields - ASAP before h-town 2018
Nah they need to fix this, it's easy to exploit walls, Mr. Network met an unfortunate end to a double wall combo last year bc he was blue. Also it dumbs down field pvp like crazy, needs to be fixed. Walls/efields are the primary ways to outplay in chokepoints and are two very significant tools in choke fights that should be allowed.
- royal kapero2
- Posts: 1081
Re: H-Town walls/e-fields - ASAP before h-town 2018
I understand its usage in PvP, but you can't put anything to the event bag. PvP in Halloween town is not measurable, with fields. We don't have there recalls, that would help positioning.
You have two entrances, Efields/wall stones would make it worse, one of the group, let's say the outnumbered one would never enter, If both entrances were constantly fielded.
You have two entrances, Efields/wall stones would make it worse, one of the group, let's say the outnumbered one would never enter, If both entrances were constantly fielded.
Re: H-Town walls/e-fields - ASAP before h-town 2018
There is counterplay to that kapero. Parafields aren't enough. It's better to have outplay potential.
- The Silvertiger
- Posts: 4469
Re: H-Town walls/e-fields - ASAP before h-town 2018
The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!
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Re: H-Town walls/e-fields - ASAP before h-town 2018
i agreeThe Silvertiger wrote:The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!
Re: H-Town walls/e-fields - ASAP before h-town 2018
The Silvertiger wrote:The easy fix imo: move the halloween pvp area from trammel green acres to fel green acres. Link those teleporters. However if it isn't that easy... just a promise of next year would probably satisfy these guys. Deco takes a awhile. Thanks!
Perfect
Random PvP Videos:
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
Re: H-Town walls/e-fields - ASAP before h-town 2018
We will look into this, but I cannot make any promises for this year.
Selene
UOGDemise - Admin
Thanks for your continued support of UOGDemise.
UOGDemise - Admin
Thanks for your continued support of UOGDemise.
The Silvertiger likes this.
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Re: H-Town walls/e-fields - ASAP before h-town 2018
Thanks !!Selene wrote:We will look into this, but I cannot make any promises for this year.
Random PvP Videos:
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
https://www.youtube.com/channel/UCWcxNq ... igMf7_2Nuw
Re: H-Town walls/e-fields - ASAP before h-town 2018
There should be a fel and tram zone that's mirrored :/
DISCORD NAME hrs024 #0656
Re: H-Town walls/e-fields - ASAP before h-town 2018
pvp area should be fel. plain and simple.hrs024 wrote:There should be a fel and tram zone that's mirrored :/
The Silvertiger and hrs024 like this.
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Re: H-Town walls/e-fields - ASAP before h-town 2018
It should be normal ruleset. Reds can't go to trammel area it should be split up :/
DISCORD NAME hrs024 #0656