Kvg says "hey this isn't osi specific, lets change it"Anthony File wrote: ↑August 31st, 2019, 2:28 am Hmm, I’m not a fan of this change.
Dismounts will be an almost guaranteed death sentence every time.
People complain about peace templates every week, this implementation would give the same effect without having to invest skill points.
Something else for KvG to cry about I guess.
Hz cries "YALL ARE CRYING"
Imagine being this pathetic Anthony.
I've had this conversation a million times and have never had a semi-good response:
1. Dismounts are already super effective, riding swipe + mortal spam = no pet, the counter is to teleport away, get on mount if they dont target or prot/invis/ethy (until they fix this). Since most of you don't have the cognitive ability to understand what purpose this argument serves. It's saying dismounting is already pretty damning regardless of pet health.
2. When the dismounter has to ride a weaker pet they become more vulnerable. Currently, they are not vulnerable bc they all ride cu's. Meaning there is a lot less risk and a lot of reward for dismounting. Now if we made them ride less healthy pets, they would be more vulnerable so there'd be more of a risk associated with trying to dismount.
Combine those two arguments - Dismounting will still hurt about the same considering there are many methods to prevent remounting (e.g. by Anthony, peace + invis). But the change makes Dismounters more vulnerable, meaning this is more balanced because it's no longer low risk/high reward, now it's high risk/high reward.
TLDR - Dismounters aren't very vulnerable with riding cu's, there's many methods for remount prevention already. Change would make dismounters more vulnerable bc weak pet, same amount of remount prevention will exist. Makes dismounting riskier overall.