Pvmers like to kill things fast. With the necro mage already far behind the sampire in most fights, even a necrotamermage, this going into effect would wipe any desire to play a necro mage at the higher levels of pvm.atomic chicken wrote:Casting in pvm should not be a concern... mobs literally have simple interactions, you just have to learn them and adapt, also there are VERY few just mage-style templates that don't rely on pets. Tamers have pets, dexxers usually don't get disrupted bc their spells are quick and simple (I.e. Consercrate weapon, enemy of one, curse wep, etc). The only classes I can think of would be necromages and spellweavers but spellweavers already have 4/6 and that definitely needs to be slowed down and necromages may just have to take the hit on the pvm side. Also, since when did servers want pvm to be easy, it should actually be semi-difficult to get good items, which making changing casting will barely affect the difficulty level of pvming. Also, spawns should not fall into the pvm category, even though there is pvm'ing occurring, spawns are one of the central hubs for pvp and should thought about in the context of what is best for pvp (except obviously spawns in ilsh, which most people use tamers and the only risk is losing insurance money at that point).
As far as the difficulty of obtaining good items this has nothing to do with that. Such a change would only effect certain classes abilities to obtain good items.
I don't pvm for fun. I pvm to play with friends and obtain items. Some pvm is such a grind already then add in a change such as this and you might as well just chop trees and sell to carpenters.
Even after your post I'm still convinced fel osi casting and tram ruleset demise casting.
Maybe we might see some classic styles of champ spawning... Let's go poison fields!
TBH, about the whole idea I just don't see it being implemented on the main server. Necromages have gotten more nerfs, code side, than any other class. Third party programs change the last statement. Obviously, uos plays a major role in why we see such a different gameplay than on osi. Demise casting has always been a topic of debate even before uos came out, but as aforementioned it was accentuated with the allowance of uos. I do believe that a removal of the allowance of steam/euo would do better than a casting fix, at this time. We shall await the reply of our pagan goddess!