Claim a pet on OSIThe Silvertiger wrote:There's not a bug associated with archers riding cu's... Works as intended. If the OSI staff truly wanted the infinite pouches you wouldn't have to turn them to trigger the bug. Your assumptions are just that. For all you know Alvin is eos. Or zulu... Or mb... Or etc. The last admin was a pvper... A bad one, but still a pvper. Might be why he was so corrupt.Bad Religion wrote:Archers riding cu's sounds like a bug to me but you dont fix that retarded game changing shit. Demise standard is clearly based on hypocrisy. But I know you guys are just volunteers and this is a free server and probably dont have much UO experience outside of coding and pvm.
Buy a pet on OSI
Tame a pet on OSI
Feed a pet on OSI
After doing any of those actions on OSI if you do not give that pet a command it will wander away
It's a skill check that is missing on Demise
You can bypass the skill check on OSI just like you can on Demise by going to the pet and just mounting the pet. But even if the pet is at max loyalty it will not keep up with you if for some reason you ended up on foot
So if you were to get dismounted and went to hit your overpowered teleport macro to get away your pet will not keep up with
you
It wouuld not keep up with you if you were walking without you passing the skill check
The guarding skill check was added and I don't see why this check can't be added
The follow speed pets have on Demise needs to be looked at and fixed
A pet keeping up with its owner while the owner teleports away but another player mounted not being able to keep up with that riderless pet doesn't seem right
Pets that are auto stabled need to come out of the stable with same loyalty as they went in with like on OSI
Pets on Demise can be auto stabled at minimum loyalty and come out of the stable at maximum loyalty
It's just another way to prevent players bypassing the skill check
But this isn't a report on pets