Criminal Timers on Gates
- Bad Religion
- Posts: 2597
Re: Criminal Timers on Gates
the criminal timer change on gates was stupid change, delays pvp more than anything else.
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- The Silvertiger
- Posts: 4469
Re: Criminal Timers on Gates
I agree. The specific crim timer is annoying. I think the heat of battle timer is still good. I give this a thumbs up. Add it[remove it].
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- Bad Religion
- Posts: 2597
Re: Criminal Timers on Gates
Sucks if you heal your pet once or a guildmate, you are just stuck there for 2 minutes. Meanwhile, people can flag on you and get back in their house 20 seconds later while still grey.
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- Posts: 499
Re: Criminal Timers on Gates
I like it how it is personally. I don't want the infinite gate hoping bc that was annoying especially since you can go through a dispel fielded gate if you have the gump up.
I would be okay with some kind of criminal timer reduction maybe (not even a big deal to me) but other than that I like it how it is.
I would be okay with some kind of criminal timer reduction maybe (not even a big deal to me) but other than that I like it how it is.
Last edited by atomic chicken on September 23rd, 2017, 9:42 pm, edited 1 time in total.
Re: Criminal Timers on Gates
Baybees.
I T-Bagged Vander's corpse and he came back from the dead and attempted to bite my nutsack.
Re: Criminal Timers on Gates
on osi you can go through gates when criminal or flagged you just have to be standing 2 tiles away from it when you double click
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- Vander Nars
- Posts: 2130
Re: Criminal Timers on Gates
I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.
Re: Criminal Timers on Gates
The only things you hunt down are Burgers and Fries.Vander Nars wrote:I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.
I T-Bagged Vander's corpse and he came back from the dead and attempted to bite my nutsack.
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- Vander Nars
- Posts: 2130
Re: Criminal Timers on Gates
I see you still dont understand i blocked your racist ass so let me take a pic for you.
Re: Criminal Timers on Gates
Tempest wrote:The only things you hunt down are Burgers and Fries.Vander Nars wrote:I say leave it, gives you time to hunt down pussy ass qa members when they run away from a fight.
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- Bad Religion
- Posts: 2597
Re: Criminal Timers on Gates
No one asked you "balls in hand" or whatever your shit character is named, you are bad.atomic chicken wrote:I like it how it is personally. I don't want the infinite gate hoping bc that was annoying especially since you can go through a dispel fielded gate if you have the gump up.
I would be okay with some kind of criminal timer reduction maybe (not even a big deal to me) but other than that I like it how it is.
But seriously, I think a one minute timer would accomplish both stopping people from playing like vaginas, and not waste so much of people's time waiting out a criminal timer because they healed their pet or resed a guildmate in their house.
- Bad Religion
- Posts: 2597
Re: Criminal Timers on Gates
Or maybe make it so healing a red guildmate or red pet doesnt have the same criminal timer as attacking an innocent or stealing from someone.
Re: Criminal Timers on Gates
Just make crim timer 30 seconds. It's such a nuisance and it favors blue gz noobs too much.
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Re: Criminal Timers on Gates
The flee timer on OSI is 2 minutes same as the crim timer.
The flee timer on Demise is 30 seconds, and the crim timer on demise is 2 minutes. They could make the crim timer to match and it wouldn't feel so bad.
The flee timer on Demise is 30 seconds, and the crim timer on demise is 2 minutes. They could make the crim timer to match and it wouldn't feel so bad.
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Re: Criminal Timers on Gates
Don't change it imo.
Possible reduce crim timer upon death or in ghost form.
But 2mins isn't too bad. Prevents people running away.
Possible reduce crim timer upon death or in ghost form.
But 2mins isn't too bad. Prevents people running away.
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