LOL can tell you dont pvp.Fethers wrote:While that does give people that are actually playing something more active to do than stand around and talk trash, I dont think it dissuades from unattended multi clients since the boss they wanted would still be more likely to spawn more often in that scenario with a pack of players chasing the 'whichever one is up' boss.
I'm curious what ideas you all can come up with to combat unattended multi clienting though.
Encouraging constant and active pvp dissuades afk gathering/botting since you need to actually be there to make sure your character stays alive and also to pvp and control a boss/location. When you put the only item that anyone actually wants in a pvm area and have it spawn only a few times a day and require people to afk wait, it ends up with no one actually participating in the event. Several bosses spawned while people were waiting for gravedigger and no one wants to leave here to do those bosses because the loot is garbage. I want to say this in the least offensive way and not to be a dick, but you guys need more experienced staff. You need people that actually understand how the game works on a macro level. When you put the pvm items on the pvp boss and think that it will encourage people to pvp that usually dont, you are extremely naive. It sounds great on paper but doesnt work.